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2006-08-24(svn r6089) -Backport r6088: added -s (source) and -d (destination) to ↵truelight
strgen (Darkvater)
2006-08-24(svn r6086) -Fix: InteractiveRandom was not seeded properly resulting in the ↵rubidium
dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting.
2006-08-20(svn r5974) -Codechange: added casts all around the place to make Windows ↵truelight
64bit happy (michi_cc)
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19(svn r5944) -Merge TGP (r5578, r5579, r5724, r5726): -Feature: filter for ↵truelight
textboxes to only allow certain patterns (like numbers only)
2006-08-10(svn r5836) - Silence a warning on mingw. Thanks glx.Darkvater
2006-08-10(svn r5831) - Fix (r5765): regression regarding windows filetimes. ↵Darkvater
st->st_mtime's type time_t is only 64bit on windows64, so we need to convert it.
2006-08-07(svn r5801) - Codechange: The exception dialog showed the last ↵Darkvater
modification-date of win32.c instead of the last compilation-date. Use __DATE__ __TIME__ instead of __TIMESTAMP__; only affected windows not built with mingw/cygwin.
2006-08-05(svn r5769) - Fix (r5762): fix some mistakes in the opendir code and ↵Darkvater
filesize calculation. Thanks to Tron for noticing (and fixing).
2006-08-05(svn r5767) - Cleanup: Improve upon the header file mess regarding fios. ↵Darkvater
Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
2006-08-05(svn r5766) - Cleanup: Unify FiosBrowseTo and FiosGetDescTextDarkvater
2006-08-05(svn r5765) - Codechange: Fully unify the OS-specific FiosGet...List ↵Darkvater
functions into fios.c, as well as FiosGetSavegameList and FiosGetScenarioList functions with the help of some callbacks.
2006-08-05(svn r5764) - Cleanup: - Cleanup: Move the now unified FiosAlloc, ↵Darkvater
compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs. - Fix: forgot to remove GetLanguageList from functions.h in previous commit
2006-08-04(svn r5763) - Cleanup: Move the now unified GetLanguageList and comparator ↵Darkvater
function to strings.c where it belongs.
2006-08-04(svn r5762) - Codechange: Implementation of POSIX-style ↵Darkvater
opendir/readdir/closedir functions for windows using FindFirstFile/FindNextFile/FindClose. - Add new header file fios.h that will be the place for all FIOS (game-list) types.
2006-08-01(svn r5698) - Fix [r5697]: don't remove ctype include for win32.c; needed ↵Darkvater
for toupper...ugh
2006-08-01(svn r5697) -Fix [r5684]: tolower() was undefined for certain architectures, ↵Darkvater
strangly VS2003 didn't complain, VS2005 did. Thanks glx
2006-06-28(svn r5393) CodeChange : Little typo correction. Nothing spectacular. Only ↵belugas
broke in MSVC
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-05-09(svn r4807) - Fix: win32 compilation was broken by r4802glx
2006-04-23(svn r4560) - Fix: (r3008) Remove VS2005 undefined vsnprintf() as it doesn't ↵Darkvater
exist in the windows libraries (only _vsnprintf). This caused the bad function to be called that could result in non-properly terminated strings. Thanks for noticing Tron.
2006-04-06(svn r4301) - Fix: the maxlength parameter of Textbuf is supposed to be the ↵Darkvater
size of the buffer (so length of string + '\0'), but in the code it was a mix of both. It didn't cause any problems though, only an occasionaly one-less character than allowed. (thanks Tron for noticing)
2006-03-31(svn r4203) - Fix compilation on mingw32 (stdint.h not included)orudge
2006-03-26(svn r4125) - Feature: Add a general TIC() TOC() mechanism using rdtsc or ↵Darkvater
something similar on non-i386 architectures to performance-tune (critical) code. Some systems are probably missing, but those can be added later.
2006-03-26(svn r4124) - CodeChange: remove windows-specific code from initializing the ↵Darkvater
random generator. There was no need for it.
2006-03-25(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As ↵Darkvater
the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them. - CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
2006-03-21(svn r4001) - Add length parameter to FiosMakeSavegameName() and use this ↵Darkvater
function for creating the full path instead of home-brewn snprintf.
2006-03-14(svn r3872) - [win32] Show the revision in crash.txt and enable the button ↵Darkvater
to show the crash text in the crash-window
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-31(svn r3496) - Validate filename titles before they get displayed. This ↵peter1138
avoids crashes with UTF-8 encoded or bad filenames by replacing undisplayable characters with a '?'
2006-01-26(svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp ↵Darkvater
when using MSVC
2005-12-16(svn r3309) Cygwin doesn't define _MSC_VER; check it exists before basing ↵peter1138
decisions on its value.
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-10(svn r3163) Include header for toupper()tron
2005-10-28(svn r3097) - Fix (regression): unix has a trailing slash after the paths, ↵Darkvater
windows does not, no idea why os2 has. Way to go consistency :s. So anyways, just strip trailing slash
2005-10-28(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the ↵Darkvater
default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-18(svn r3061) - CodeChange: revert r3056, r3057 and add a simpler fix to ↵Darkvater
satisfy the needs of the absolute strict (eg. root directory is C:\ not C:)
2005-10-17(svn r3057) - (Post)Fix: fix backslash occurence in all cases, also when ↵Darkvater
going to root directory through 'parent directory', and of course don't show parent dir in root.
2005-10-17(svn r3056) - Fix: Problem on Win98 and lower when if you go to the root ↵Darkvater
directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files
2005-10-17(svn r3055) Give the savegame/scenarion sort order flags symbolic namestron
2005-10-02(svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc)Darkvater
Fix warning in graph_gui.c with const problem
2005-09-25(svn r2984) Use adequate types, this should aid portability a bittron
2005-09-15(svn r2954) - Force assertion message to be output to a messagebox instead ↵Darkvater
to the console which MinGW32 had the habit of doing. Using undocumented (in mingw) __set_error_mode() function.
2005-08-13(svn r2864) Code simplification and diff reductiontron
2005-08-12(svn r2860) Fix some issues in the savegame/scenario list code:tron
-Fix: Sort the directories when making a scenario list -Fix: Sort the directories when making a savegame list on Windows -Fix: On OS/2 show the trailing \ if the current directory is a root directory -Regression: On OS/2 the savegame list showed the scenario directory or crashed (probably introduced in r2609) The rest is diff reduction between the 3 variants
2005-08-05(svn r2809) Implement more generic threading functions, which allow more ↵tron
than one thread
2005-08-05(svn r2807) Fix two major bugs in the threaded save code:tron
- Do not dereference a local variable which no longer exists; this lead to random crashes when saving - (Win32) Do not close a handle before it is used last There are still many major problems (race conditions and resulting memory corruption/crashes) left
2005-08-01(svn r2775) Deleting a file can fail, display an error message when it happenstron
2005-07-27(svn r2729) Fix #includetron
2005-07-27(svn r2728) -Fix/Feature: Change the driver probing algorithmtron
Instead of trying to start a single driver and bailing out if that fails, try to initialise one by one and use the first one which succeeds. This should fix problems on machines with no sound card, where -s null had to be specified manually.