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author | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
commit | 10b842bddcbe6cdcf7111736bec985cdc13e528f (patch) | |
tree | cd9ad6758b68622254b2545359b5d87f88f7074b /win32.c | |
parent | 83d56d6d798a28169f00a4c67323a407037c0b0a (diff) | |
download | openttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz |
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'win32.c')
-rw-r--r-- | win32.c | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -899,6 +899,7 @@ void DeterminePaths(void) _path.save_dir = str_fmt("%ssave", cfg); _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir); _path.scenario_dir = str_fmt("%sscenario", cfg); + _path.heightmap_dir = str_fmt("%sscenario\\heightmap", cfg); _path.gm_dir = str_fmt("%sgm\\", cfg); _path.data_dir = str_fmt("%sdata\\", cfg); _path.lang_dir = str_fmt("%slang\\", cfg); @@ -913,6 +914,7 @@ void DeterminePaths(void) CreateDirectory(_path.save_dir, NULL); CreateDirectory(_path.autosave_dir, NULL); CreateDirectory(_path.scenario_dir, NULL); + CreateDirectory(_path.heightmap_dir, NULL); } int CDECL snprintf(char *str, size_t size, const char *format, ...) |