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2005-11-05(svn r3139) -NewGRF, Feature: support for articulated rail vehicles. This is ↵peter1138
used, for example, by coal tenders.
2005-11-05(svn r3138) -Fix: [clone vehicles] fixed assert when it was possible to ↵bjarni
allocate some vehicles to clone a train, but not for all cars Now it gives "too many vehicles" error message instead To make this work, AllocateVehicles() needed to be moved to vehicle.c (from aircraft_cmd.c) and made non-static
2005-11-04(svn r3136) -Fix: [autoreplace] all cargo in engines that consists of more ↵bjarni
than one vehicle will try to move cargo from all vehicles currently this applies to planes and multiheaded train engines (no more lost airmail) added GetNextEnginePart() that returns the next vehicle in an engine nomatter what type it is when more types of multivehicle engines are added, they will have to be added here too or autoreplace will not remove all cargo
2005-11-04(svn r3132) -NewGRF: support positioning of rail vehicle visual effects.peter1138
2005-11-03(svn r3124) Alter train loading/unloading time to use the actual length of ↵peter1138
the train instead of the number of wagons. The actual length is cached in the first vehicle of the train.
2005-11-01(svn r3116) -Fix: [autoreplace] fixed issue where autorenewing/autoreplacing ↵bjarni
a plane could lock up an airport this will not fix already locked up airports this bug was introduced in rev 3111
2005-10-31(svn r3111) -Fix: [autoreplace] [ 1341783 ] Assertion failure in vehicle.c ↵bjarni
line 378 running MaybeReplaceVehicle() is now delayed until after the loop in CallVehicleTicks() This avoids selling the vehicle the loop currently works with (and continues to work with afterwards)
2005-10-29(svn r3101) -Codechange: added _new_vehicle_idbjarni
this var works like _new_train_id and the rest of that kind of vars, except it is set each time a vehicle is build, nomatter what type this is a nice tool to code vehicle independent code, which in turn can reduce code duplication Right now it's used in ReplaceVehicle() and CmdCloneVehicle()
2005-10-28(svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused ↵tron
return values, ... mostly related to the clone vehicle GUI
2005-10-24(svn r3081) -Codechange: [autoreplace] complete rewrite of autoreplacebjarni
this is a complete rewrite, that makes use of existing commands like build and sell this means that multiheaded train engines are replaced correctly
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-18(svn r3058) The default AI may not build dual headed trains under certain ↵tron
circumstances. Simplify this check by testing the rail vehicle info flags instead of passing a global variable around. Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
2005-10-16(svn r3052) Fix last commit *grml*tron
2005-10-16(svn r3051) Remove the unused function RemoteSubsidyAdd()tron
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-08-06(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to ↵bjarni
serverside -This means that one company can only have one setting for renew and replacing more clients will not fight due to different settings anymore -This is a needed step in the line to fix autoreplacing dualheaded locomotives NOTE: savegame revision bump (peter1138 + me in coop)
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-21(svn r2664) Remove depedency on player.h from variables.htron
2005-07-21(svn r2663) Include variables.h only in these files which need it, not ↵tron
globally via openttd.h
2005-07-20(svn r2657) -Codechange: The available railtypes per player are now a ↵celestar
bitmask, so that railtypes do not be in ascending order of appearance. Allows easier implementation or more railtypes
2005-07-17(svn r2626) static, const, misc.tron
2005-07-17(svn r2625) - Fix: [pbs] Store the end of a train's reserved path ↵hackykid
explicitly. Prevents trains from unreserving eachothers paths in some cases. - CodeChange: Use the TrackdirToTrack function instead of &7, and remove an unneeded variable.
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows ↵hackykid
multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. - Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings. - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-17(svn r2450) * Codechange: Replaced all uses of the arrays in tile.h with ↵matthijs
calls to the associated wrapper functions. * Codechange: Made npf.c use some map array accessing wrappers instead of direct access. * Codechange/Fix: Named every enum in tile.h. Fixes a nasty bug on MSVC where arrays would be initialised with zeroes (tnx Asterix_) * Removed magic numbers from tables in tile.c. * Added some explicit casts in tile.h.
2005-06-06(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), ↵hackykid
and the callback that goes with it. - Codechange: Remove some magic numbers (PALETTE_CRASH)
2005-06-06(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback ↵hackykid
that goes with it.
2005-06-05(svn r2411) - Codechange: Have trains cache stuff like consist ↵hackykid
power/weight/max speed instead of recalculating it each time. - Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
2005-05-14(svn r2308) - Fix: enforce server-only and/or offline commands by giving ↵Darkvater
them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" - CodeChange: move ValParamRailtype() to check rail type from command.h to vehicle.h where it is better suited.
2005-05-14(svn r2306) - CodeChange: Check the last commands; refits. This needed an ↵Darkvater
extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
2005-05-12(svn r2300) - CodeChange: check the last number of commands, now only the ↵Darkvater
refit ones remain, and some server-only commands. - CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ() - Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-11(svn r2294) - CodeChange: check the service interval settings when changing ↵Darkvater
of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points.
2005-05-11(svn r2290) - CodeChange: protect the next batch of commands. This brings us ↵Darkvater
to a total of 61, which is 53% :) - CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before. - CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions. - CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt. - CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm. - CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
2005-05-06(svn r2274) - Codechange: some comments, parentheses and EngineID typedef ↵Darkvater
for engine_type
2005-05-05(svn r2269) - CodeChange: no else after return; exchange some magic 0xffff ↵Darkvater
with INVALID_VEHICLE, vehicle index is of type VehicleID
2005-05-04(svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), ↵matthijs
since that interfered with the saveload code.
2005-05-02(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)matthijs
- Add: GetVehicleTrackdir() helper function. - Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed. - Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte". - Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
2005-03-30(svn r2109) -Fix: use FindVehicleOnTileZ(tile, 0) over ↵truelight
FindVehicleBetween(tile, tile, 0)
2005-03-29(svn r2105) -Codechange: Added a cache for the first vehicle of a chain to ↵celestar
increase performance, especially with many long trains
2005-03-27(svn r2091) Small cleanup: uint -> TileIndex, const, don't call ↵tron
FindLandscapeHeightByTile()
2005-03-24(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.htruelight
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-03-19(svn r2024) -Fix: [autoreplace] reverted all changes involving ↵bjarni
v->set_for_replacement as they caused desyncs. The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just because it is set to be autoreplaced. We will have to find a better way to solve this problem. Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
2005-03-09(svn r1979) Const correctnesstron
2005-03-09(svn r1976) Cleanups - mostly indentation and fiddling with loopstron
2005-02-12(svn r1863) Give the effect vehicle type enums more descriptive names and ↵tron
use the enum as parameter type for CreateEffectVehicle*() -Fix: [1116619] Generate the correct smoke type for diesel trains
2005-02-06(svn r1834) - Fix: NPF does not check the owner of its target, busses try to ↵matthijs
enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
2005-02-06(svn r1817) -Codechange: Moved depot-functions to depot.ctruelight
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-04(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up ↵truelight
to 5000 trains in one game (instead of the 240 which was the current value). Default max allowed vehicles per type is changed: Trains: 500 (old 80) Road: 500 (old 80) Ships: 200 (old 40) Aicraft: 300 (old 50) (Tnx to Celestar and Darkvater for checking the patch)
2005-02-04(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)truelight