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2006-02-20(svn r3620) - 2cc: Replace use of macro to determine colour map with a ↵peter1138
function call for drawing of vehicles.
2006-02-20(svn r3619) - Codechange: Simplify a NullStruct initialization in the ↵Darkvater
vehicle array (merge the two together to avoid confusion)
2006-02-13(svn r3598) -Fix: suppress invalid warning by assigning value to variabletruelight
2006-02-11(svn r3589) - Rename u.road.unk2 to u.road.blocked_ctrpeter1138
2006-02-08(svn r3579) v->u.rail.first_engine holds an engine type, not a vehicle ↵peter1138
index, so use INVALID_ENGINE.
2006-02-08(svn r3576) - Allow unused wagons have their ->first set. This fixes the ↵peter1138
faulty cache warning message, and noticably speeds up depot operations in large games.
2006-02-07(svn r3573) - Replace assert(0) with NOT_REACHED(). This commit sponsored by ↵peter1138
"giving Darkvater credit for the last three".
2006-02-07(svn r3572) - Rewrite GetFreeUnitNumber() so that only one loop of vehicles ↵peter1138
is required. Instead a list of used/unused numbers is created and the first unused number is chosen. This significantly improves performance in large games.
2006-02-07(svn r3571) - When loading a game, call TrainConsistChanged() for each train ↵peter1138
head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game.
2006-02-04(svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagonsbjarni
currently ALL available wagons are displayed in the right menu in the replace window however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-31(svn r3498) Fix the edge case for r3419/r3488: when a vehicle just enters a ↵tron
tile, the height difference can be 8
2006-01-30(svn r3488) Simplify the check in r3419tron
2006-01-29(svn r3482) - Fix: since multiheaded links are not saved anymore do NOT save ↵Darkvater
them anymore at all, return the extra space. Since Bjarni's fix for this was abominable, the weird situation arises of 2 NULL structs of free space, of which the first isn't usable.
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵Darkvater
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-22(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road ↵Darkvater
under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.
2006-01-18(svn r3403) -Codechange: [multiheaded engines] the references between the ↵bjarni
front and rear engines are no longer saved instead the pointers are generated on load
2006-01-12(svn r3396) - Autoreplace changes:peter1138
- Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this)
2006-01-08(svn r3390) -Fix: [autoreplace] fixed issue where autoreplace failed to ↵bjarni
attach the cars if the front engine was replaced and the front engine was multiheaded and the first vehicle after it was the rear part of that engine
2006-01-05(svn r3367) Unify the 4 distinct ↵tron
CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command. As side effect this is a -Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
2006-01-05(svn r3365) Staticise 36 functionstron
2006-01-04(svn r3362) Fix issue with loading old (TTD) savegames:peter1138
- move call to convert from old to new train subtypes. - ensure AI is started for AI players.
2006-01-04(svn r3361) - Clone Vehicle: Disallow cloning of crashed rail vehicles after ↵peter1138
starting removal process.
2005-12-29(svn r3353) Simplify the automatic length adjustment algorithm for replacing ↵tron
trains: Use the length of the train before the replacement as reference length
2005-12-28(svn r3352) - NewGRF: Move initialization of vehicle random_bits to DC_EXEC ↵peter1138
blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs.
2005-12-24(svn r3339) Remove unnecessary includestron
2005-12-14(svn r3298) Remove unused and write-only variablestron
2005-12-14(svn r3297) Staticisetron
2005-12-05(svn r3261) - Autoreplace: If a replaced vehicle had a custom name, transfer ↵peter1138
it to the new vehicle. Fixes "[ 1370039 ] Autoreplaced vehicles lose their names"
2005-11-29(svn r3248) - Codechange: Change interface of CanRefitTo() to supply the ↵peter1138
engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
2005-11-26(svn r3239) - Codechange: Introduce and use helper functions for engine ↵peter1138
replacement code.
2005-11-22(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed ↵truelight
'major' version to just: version.
2005-11-19(svn r3223) -Fix: [autoreplace] fixed crash when replacing a train engine ↵bjarni
without any cars (introduced in r3220)
2005-11-19(svn r3220) -Fix: [autoreplace] Autoreplaced trains now replace their cargo ↵bjarni
to the train instead of just the new engine This applies to wagon removal during autoreplace too
2005-11-19(svn r3219) -Codechange: removed the now obsolite code in the build train ↵bjarni
command to make half multiheaded engines
2005-11-18(svn r3218) -Feature: Multiheaded train engines will now stay in the same trainbjarni
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
2005-11-16(svn r3208) Don't explicitly pass the engine type to look for to ↵tron
GetRearEngine(), because it's the engine type of the vehicle which gets passed as first parameter
2005-11-16(svn r3193) Staticise the vehicle position hashtron
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-11-13(svn r3173) Use the trinary operator and switch to improve readabilitytron
Also align short cases nicely
2005-11-13(svn r3172) static, consttron
2005-11-07(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too ↵bjarni
long trains -Trains will now remember the length of stations it visits and sell cars when being autoreplaced if they became too long -If it needs to remove cars, then it starts from the front and sells all it can find until the train is short enough -This only works for trains, that knows the station length of the route so a full uninterrupted run is needed -a train needs 1-2 runs to detect if the shortest station is expanded -This feature can be turned on and off in the train replace window and each company can have it's own setting -NOTE: minor savegame version bump
2005-11-06(svn r3148) -NewGRF, Feature: Add support for cargo refitting specification ↵peter1138
by cargo classes.
2005-11-05(svn r3143) -Codechange: greatly increased speed when allocating vehiclesbjarni
This increases the speed greatly when allocating more than one at a time (planes, artic engines, cloning...) and when adding another block of vehicles to the vehicle pool (adding 512 vehicles each time)
2005-11-05(svn r3139) -NewGRF, Feature: support for articulated rail vehicles. This is ↵peter1138
used, for example, by coal tenders.
2005-11-05(svn r3138) -Fix: [clone vehicles] fixed assert when it was possible to ↵bjarni
allocate some vehicles to clone a train, but not for all cars Now it gives "too many vehicles" error message instead To make this work, AllocateVehicles() needed to be moved to vehicle.c (from aircraft_cmd.c) and made non-static
2005-11-04(svn r3137) -Fix: [autoreplace] fixed assert that was triggerable when a ↵bjarni
vehicle entered a depot even though the goto depot was canceled this assert could be reached by clicking on the goto depot button to cancel goto depot from the orders and the vehicle still entered the depot. The flags in that case would not be "normal" anymore. An additional check is added to prevent this
2005-11-04(svn r3136) -Fix: [autoreplace] all cargo in engines that consists of more ↵bjarni
than one vehicle will try to move cargo from all vehicles currently this applies to planes and multiheaded train engines (no more lost airmail) added GetNextEnginePart() that returns the next vehicle in an engine nomatter what type it is when more types of multivehicle engines are added, they will have to be added here too or autoreplace will not remove all cargo