summaryrefslogtreecommitdiff
path: root/vehicle.c
diff options
context:
space:
mode:
authorbjarni <bjarni@openttd.org>2005-11-19 10:28:02 +0000
committerbjarni <bjarni@openttd.org>2005-11-19 10:28:02 +0000
commit24eda23b80b332f53becbe7b9193cef2ab0344dc (patch)
tree0064436c79b8b77b358cd9765de11407c20b9106 /vehicle.c
parente472fed85a8810180812d721d8a0486c64f5ec12 (diff)
downloadopenttd-24eda23b80b332f53becbe7b9193cef2ab0344dc.tar.xz
(svn r3220) -Fix: [autoreplace] Autoreplaced trains now replace their cargo to the train instead of just the new engine
This applies to wagon removal during autoreplace too
Diffstat (limited to 'vehicle.c')
-rw-r--r--vehicle.c43
1 files changed, 9 insertions, 34 deletions
diff --git a/vehicle.c b/vehicle.c
index 559462777..0ed3e8e0d 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -1483,36 +1483,6 @@ void AgeVehicle(Vehicle *v)
}
}
-/*
- * This function returns the next vehicle in an engine that consists of more than one vehicle
- * This is planes, multiheaded train engines and so on. It's NOT whole trains as it is only the engines, that are linked together
- */
-static Vehicle *GetNextEnginePart(Vehicle *v)
-{
- switch (v->type) {
- case VEH_Train:
- if (IsMultiheaded(v)) {
- if (!IsTrainEngine(v))
- return v->u.rail.other_multiheaded_part;
- else
- return NULL;
- }
- if (v->next != NULL && IsArticulatedPart(v->next)) return v->next;
- break;
-
- case VEH_Aircraft:
- return v->next;
-
- case VEH_Road:
- case VEH_Ship:
- break;
-
- default: NOT_REACHED();
- }
- return NULL;
-}
-
-
/** Clone a vehicle. If it is a train, it will clone all the cars too
* @param x,y depot where the cloned vehicle is build
* @param p1 the original vehicle's index
@@ -1626,9 +1596,9 @@ static void MoveVehicleCargo(Vehicle *dest, Vehicle *source)
dest->day_counter = source->day_counter;
dest->tick_counter = source->tick_counter;
- } while (source->cargo_count > 0 && (dest = GetNextEnginePart(dest)) != NULL);
+ } while (source->cargo_count > 0 && (dest = dest->next) != NULL);
dest = v;
- } while ((source = GetNextEnginePart(source)) != NULL);
+ } while ((source = source->next) != NULL);
}
/* Replaces a vehicle (used to be called autorenew)
@@ -1664,7 +1634,6 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
}
}
- MoveVehicleCargo(new_v, old_v);
if (old_v->type == VEH_Train && !IsFrontEngine(old_v)) {
/* this is a railcar. We need to move the car into the train
@@ -1672,6 +1641,8 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
* sell the old engine in a moment
*/
DoCommand(0, 0, (GetPrevVehicleInChain(old_v)->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
+ /* Now we move the old one out of the train */
+ DoCommand(0, 0, (INVALID_VEHICLE << 16) | old_v->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
} else {
// copy/clone the orders
DoCommand(0, 0, (old_v->index << 16) | new_v->index, IsOrderListShared(old_v) ? CO_SHARE : CO_COPY, DC_EXEC, CMD_CLONE_ORDER);
@@ -1684,11 +1655,13 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
new_v->current_order = old_v->current_order;
if (old_v->type == VEH_Train){
// move the entire train to the new engine, including the old engine. It will be sold in a moment anyway
- DoCommand(0, 0, (new_v->index << 16) | old_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
+ DoCommand(0, 0, (new_v->index << 16) | GetNextVehicle(old_v)->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
new_v->u.rail.shortest_platform[0] = old_v->u.rail.shortest_platform[0];
new_v->u.rail.shortest_platform[1] = old_v->u.rail.shortest_platform[1];
}
}
+ /* We are done setting up the new vehicle. Now we move the cargo from the old one to the new one */
+ MoveVehicleCargo(new_v->type == VEH_Train ? GetFirstVehicleInChain(new_v) : new_v, old_v);
}
// sell the engine/ find out how much you get for the old engine
@@ -1812,6 +1785,8 @@ static void MaybeReplaceVehicle(Vehicle *v)
}
temp = w;
w = GetNextVehicle(w);
+ DoCommand(0, 0, (INVALID_VEHICLE << 16) | temp->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
+ MoveVehicleCargo(v, temp);
cost += DoCommand(0, 0, temp->index, 0, flags, CMD_SELL_VEH(temp->type));
}
}