diff options
author | peter1138 <peter1138@openttd.org> | 2006-01-04 20:18:39 +0000 |
---|---|---|
committer | peter1138 <peter1138@openttd.org> | 2006-01-04 20:18:39 +0000 |
commit | 4b464093e7e69272728afc730874d1d10a9a5d35 (patch) | |
tree | 0023f060e36599542eb0542969bba61ff0e4a72e /vehicle.c | |
parent | 911a8aa08d81a327a32f54ea9776b711fe6bd0d4 (diff) | |
download | openttd-4b464093e7e69272728afc730874d1d10a9a5d35.tar.xz |
(svn r3362) Fix issue with loading old (TTD) savegames:
- move call to convert from old to new train subtypes.
- ensure AI is started for AI players.
Diffstat (limited to 'vehicle.c')
-rw-r--r-- | vehicle.c | 7 |
1 files changed, 1 insertions, 6 deletions
@@ -2252,7 +2252,7 @@ static void Save_VEHS(void) * Converts all trains to the new subtype format introduced in savegame 16.2 * It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found */ -static inline void ConvertOldMultiheadToNew(void) +void ConvertOldMultiheadToNew(void) { Vehicle *v; FOR_ALL_VEHICLES(v) { @@ -2396,11 +2396,6 @@ static void Load_VEHS(void) } } } - - /* Connect front and rear engines of multiheaded trains and converts subtype to the new format */ - if (CheckSavegameVersionOldStyle(17, 1)) { - ConvertOldMultiheadToNew(); - } } const ChunkHandler _veh_chunk_handlers[] = { |