Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-16 | (svn r3196) Use structs instead of magic offsets into arrays | tron | |
2005-11-15 | (svn r3186) Unnecessary casts and truncation | tron | |
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-14 | (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT | tron | |
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-10-19 | (svn r3066) Constify the parameter of GetSlopeZ_*() | tron | |
2005-09-18 | (svn r2962) - const correctness for all Get* functions and most Draw* ↵ | Darkvater | |
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending | |||
2005-07-30 | (svn r2763) Small cleanup and improve a few comments | tron | |
2005-07-30 | (svn r2758) Add the AB() macro to add a value to a bit range and use it in a ↵ | tron | |
few places, also make use of GB and SB nearby | |||
2005-07-29 | (svn r2750) -Fix: Tree tiles above the snow line got redrawn ↵ | tron | |
disproportionately often | |||
2005-07-28 | (svn r2738) Small bit fiddling cleanup | tron | |
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2663) Include variables.h only in these files which need it, not ↵ | tron | |
globally via openttd.h | |||
2005-07-20 | (svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite | celestar | |
2005-07-18 | (svn r2628) - Fix: Planting trees does not result in a MapSize() assertion ↵ | Darkvater | |
anymore; introduced in r2598 | |||
2005-07-17 | (svn r2598) Small cleanup, especially get rid of a FindLandscapeHeight(), ↵ | tron | |
because it was overkill | |||
2005-07-16 | (svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is ↵ | celestar | |
steep (i.e. spans two height levels) and use it throughout the code. -Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to build a depot on it. Wraps some bitmagic which seems quite unreadable at first glance | |||
2005-07-13 | (svn r2560) Fix: various minor code changes. | ludde | |
Added RandomTile/RandomTileSeed functions to generate a random tile. Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though) Changed some frequently used map macros to not compute the values each time. Silence some warnings on MSVC. | |||
2005-07-13 | (svn r2558) Change the internal map format from 7 arrays to one array of ↵ | tron | |
structs, this doesn't change the saved format for now. It's a stepping stone for further changes. | |||
2005-06-25 | (svn r2487) Replace TILE_XY by TileXY/TileDiffXY | tron | |
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-04 | (svn r2408) Introduce SetTileOwner() and use it | tron | |
2005-06-04 | (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix ↵ | tron | |
some bogus reads of _map_owner | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-09 | (svn r2288) - CodeChange: protected the next batch of commands (41 so far, ↵ | Darkvater | |
out of 115). - CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking. - CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count) - CodeChange: added IsTownIndex() in following of IsStationIndex(), etc. - Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now) | |||
2005-02-14 | (svn r1874) Fix bug introduced in r1839 which placed snow covered trees ↵ | tron | |
below the snow line ([1121680]) | |||
2005-02-04 | (svn r1790) Make CmdPlantTree() and related functions more safe and ↵ | tron | |
(hopefully) more readable: - check if end tile is on the map - uint -> TileIndex - if cascades -> switch | |||
2005-01-29 | (svn r1713) Split off several functions which query/set information about a ↵ | tron | |
single tile from map.h and put them into a seperate file tile.h | |||
2005-01-28 | (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D() | tron | |
These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet. | |||
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-18 | (svn r1560) Introduce SetTileType() and SetTileHeight() | tron | |
Replace direct references to _map_type_and_height with these | |||
2005-01-16 | (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵ | tron | |
them into inline functions and add some asserts | |||
2005-01-14 | (svn r1504) enummed town ratings (Jango) | celestar | |
2005-01-12 | (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵ | truelight | |
it for dynamic arrays | |||
2005-01-09 | (svn r1451) Fix some of the signed/unsigned comparison warnings | tron | |
2005-01-07 | (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn ↵ | tron | |
the latter into inline functions names Tile[XY] | |||
2005-01-06 | (svn r1402) Trim trailing whitespace | tron | |
2005-01-06 | (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff | tron | |
2005-01-04 | (svn r1366) -Fix: [1093186] rough land in snow upon dying of tree | darkvater | |
2005-01-03 | (svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite ↵ | darkvater | |
rocks as well | |||
2005-01-03 | (svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place ↵ | darkvater | |
rocks on trees and vice versa | |||
2005-01-03 | (svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two ↵ | darkvater | |
bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide; | |||
2005-01-03 | (svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 ↵ | tron | |
to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide | |||
2004-12-30 | (svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they ↵ | truelight | |
are no longer placed on farmland | |||
2004-12-28 | (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and ↵ | truelight | |
loaded as an uint8 till the savegame version is bumped to version 5. Then it works automaticly as a fully uint16. So _stations[] can not be increased till after the bump!! | |||
2004-12-15 | (svn r1117) Move map arrays and some related macros into their own files ↵ | tron | |
map.c and map.h | |||
2004-12-04 | (svn r925) Use sound enums | tron | |
Also play the correct sound when a toyland road vehicle breaks down | |||
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-23 | (svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent ↵ | tron | |
with its own name and all other DO_* flags. Now it is active-true. |