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author | darkvater <darkvater@openttd.org> | 2005-01-03 21:26:09 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2005-01-03 21:26:09 +0000 |
commit | 3d51f4d689c1ee9d6214efbcdb43e1fbe9908dd9 (patch) | |
tree | 6a8389669a7739afd99e94613049a61881c405c5 /tree_cmd.c | |
parent | 1a29d7956c4834680ce1c18885c123d1c3aa9ad8 (diff) | |
download | openttd-3d51f4d689c1ee9d6214efbcdb43e1fbe9908dd9.tar.xz |
(svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa
Diffstat (limited to 'tree_cmd.c')
-rw-r--r-- | tree_cmd.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tree_cmd.c b/tree_cmd.c index e5067e612..3aa315056 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -181,14 +181,14 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2) // 2x as expensive to add more trees to an existing tile cost += _price.build_trees * 2; } else { - // don't allow building on rocks - if (ti.type != MP_CLEAR || _map_owner[ti.tile] != OWNER_NONE || (ti.map5 & 0x1C) == 8) { + if (ti.type != MP_CLEAR || _map_owner[ti.tile] != OWNER_NONE) { _error_message = STR_2804_SITE_UNSUITABLE; continue; } // it's expensive to clear farmland if ((ti.map5 & 0x1F) == 0xF) cost += _price.clear_3; + else if ((ti.map5 & 0x1C) == 8) cost += _price.clear_2; if (flags & DC_EXEC) { int m2; |