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authortron <tron@openttd.org>2004-12-04 09:26:39 +0000
committertron <tron@openttd.org>2004-12-04 09:26:39 +0000
commit291d25a88bfcc8fa5e10b383ceaf03c446e032f5 (patch)
treec64a0b16a280a9b4e7a310e747e96bca0821aa0e /tree_cmd.c
parentb88fc15e4744dd7bcba649ac399f1f07fbcab769 (diff)
downloadopenttd-291d25a88bfcc8fa5e10b383ceaf03c446e032f5.tar.xz
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
Diffstat (limited to 'tree_cmd.c')
-rw-r--r--tree_cmd.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/tree_cmd.c b/tree_cmd.c
index ed7946691..64590fa69 100644
--- a/tree_cmd.c
+++ b/tree_cmd.c
@@ -382,8 +382,11 @@ static void AnimateTile_Trees(uint tile)
/* not used */
}
-static byte _desert_sounds[] = {
- 66,67,68,72
+static SoundFx _desert_sounds[] = {
+ SND_42_LOON_BIRD,
+ SND_43_LION,
+ SND_44_MONKEYS,
+ SND_48_DISTANT_BIRD
};
static void TileLoopTreesDesert(uint tile)
@@ -440,7 +443,7 @@ static void TileLoopTreesAlps(uint tile)
if (tmp == 0xC0) {
uint32 r;
if (CHANCE16I(1,200,r=Random())) {
- SndPlayTileFx( (r&0x80000000) ? 57 : 52, tile);
+ SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
}
return;
} else {