Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-13 | (svn r3851) Rail depots only have an entrance at one side, therefore use ↵ | tron | |
UpdateSignalsOnSegment() instead of SetSignalsOnBothDir() | |||
2006-03-12 | (svn r3832) Replace some magic numbers by (Diag)Direction enums | tron | |
2006-03-12 | (svn r3831) Add and use GetRailDepotDirection() | tron | |
2006-03-12 | (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add ↵ | tron | |
IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does | |||
2006-03-12 | (svn r3829) Reduce the use of _error_message by directly returning error ↵ | tron | |
codes instead of using this global variable | |||
2006-03-09 | (svn r3803) Change the second parameter of UpdateSignalsOnSegment() from ↵ | tron | |
Direction to DiagDirection as that's what it really operates on | |||
2006-03-08 | (svn r3789) Add an enum and function to handle DiagDirection changes | tron | |
2006-03-08 | (svn r3787) Use DirToDiagDir() instead of >> 1 | tron | |
2006-03-08 | (svn r3786) More work for DirDiff | tron | |
2006-03-08 | (svn r3784) Add a type and functions to handle direction changes | tron | |
2006-03-08 | (svn r3783) Replace further ints and magic numbers by Direction, ↵ | tron | |
DiagDirection and friends | |||
2006-03-06 | (svn r3777) Add some functions to handle tunnels | tron | |
2006-03-06 | (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection ↵ | tron | |
and friends | |||
2006-03-04 | (svn r3758) Remove the news validation callback. It is superseded by r3757. | tron | |
2006-03-04 | (svn r3757) -Feature: Delete news items about vehicles, when they get stale | tron | |
This is used to delete - all news about a vehicle, when it gets deleted - "vehicle has stopped in depot" news, when it gets started - "vehicle has invalid orders" news, when the orders get changed | |||
2006-02-13 | (svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and ↵ | peter1138 | |
remove global variable to return data as we can now access this directly. | |||
2006-02-13 | (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵ | tron | |
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff | |||
2006-02-11 | (svn r3588) - Refit: Use only one global to return the refit capacity rather ↵ | peter1138 | |
than one per vehicle type. | |||
2006-02-11 | (svn r3587) - NewGRF: Rename Callback IDs to include their "class" | peter1138 | |
2006-02-10 | (svn r3585) Similar changes to the order handlers of the other vehicle types ↵ | tron | |
like r3584 | |||
2006-02-08 | (svn r3579) v->u.rail.first_engine holds an engine type, not a vehicle ↵ | peter1138 | |
index, so use INVALID_ENGINE. | |||
2006-02-07 | (svn r3570) - Explicitly update v->first in TrainConsistChanged() if ↵ | peter1138 | |
necessary, as this is far faster than brute forcing it later. | |||
2006-02-06 | (svn r3564) Several smaller changes: | tron | |
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements | |||
2006-02-05 | (svn r3557) - NewGRF: move callback enums to a new file as more than just ↵ | peter1138 | |
engines will use them | |||
2006-02-04 | (svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagons | bjarni | |
currently ALL available wagons are displayed in the right menu in the replace window however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets | |||
2006-02-03 | (svn r3524) - Split newgrf features from engine.[ch] into ↵ | peter1138 | |
newgrf_engine.[ch], and add the new files to project files. | |||
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-02-01 | (svn r3510) Fiddle with whitespace and parentheses | tron | |
2006-01-29 | (svn r3484) -fix: fixed issue in last commit where loading savegame versions ↵ | bjarni | |
18 and 19 didn't init the multiheaded engine pointers | |||
2006-01-29 | (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵ | Darkvater | |
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals. | |||
2006-01-25 | (svn r3431) - Fix crash when moving vehicles around in a train depot under ↵ | peter1138 | |
certain conditions. | |||
2006-01-23 | (svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine ↵ | peter1138 | |
turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it. | |||
2006-01-18 | (svn r3403) -Codechange: [multiheaded engines] the references between the ↵ | bjarni | |
front and rear engines are no longer saved instead the pointers are generated on load | |||
2006-01-18 | (svn r3402) -Fix: [building/cloning] added a string telling if build failed ↵ | bjarni | |
due to not being able to build a vehicle. Triggered when cloning a retired design | |||
2006-01-08 | (svn r3392) Train depot fixes: | peter1138 | |
- Only count the parts from the source train that will be moved, not the whole train. - Don't count articulated parts of an engine. This alleviates issues with autoreplacing very long trains. | |||
2006-01-07 | (svn r3388) - NewGRF: Allow train running cost class to differ from engine ↵ | peter1138 | |
class. Also fix typo in r3384. | |||
2006-01-07 | (svn r3381) -Fix: r3374 left one bug: allow moving around wagons in a 100 ↵ | truelight | |
long train | |||
2006-01-06 | (svn r3378) - NewGRF Fix: Use order status to determine whether a vehicle is ↵ | peter1138 | |
loading instead of speed, and get that state from first vehicle in a train consist. | |||
2006-01-06 | (svn r3374) -Fix: [ FS#36 ] Don't allow trains to get bigger than 100 via ↵ | truelight | |
drag and drop | |||
2006-01-06 | (svn r3373) -Fix: don't link a wagon to itself, which resulted in a wagon ↵ | truelight | |
disapearing, and a depot which was unable to remove | |||
2006-01-05 | (svn r3367) Unify the 4 distinct ↵ | tron | |
CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command. As side effect this is a -Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains | |||
2006-01-05 | (svn r3365) Staticise 36 functions | tron | |
2005-12-29 | (svn r3353) Simplify the automatic length adjustment algorithm for replacing ↵ | tron | |
trains: Use the length of the train before the replacement as reference length | |||
2005-12-28 | (svn r3352) - NewGRF: Move initialization of vehicle random_bits to DC_EXEC ↵ | peter1138 | |
blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs. | |||
2005-12-14 | (svn r3303) Change #if PF_BENCHMARK to #ifdef PF_BENCHMARK | peter1138 | |
2005-12-14 | (svn r3297) Staticise | tron | |
2005-11-29 | (svn r3248) - Codechange: Change interface of CanRefitTo() to supply the ↵ | peter1138 | |
engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved. | |||
2005-11-19 | (svn r3219) -Codechange: removed the now obsolite code in the build train ↵ | bjarni | |
command to make half multiheaded engines | |||
2005-11-18 | (svn r3218) -Feature: Multiheaded train engines will now stay in the same train | bjarni | |
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump | |||
2005-11-16 | (svn r3208) Don't explicitly pass the engine type to look for to ↵ | tron | |
GetRearEngine(), because it's the engine type of the vehicle which gets passed as first parameter |