Age | Commit message (Collapse) | Author |
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understandable.
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WindowClass lookup
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brazilian_portuguese - 74 fixed, 2 changed by fukumori (38), tucalipe (38)
bulgarian - 59 fixed by thetitan (59)
catalan - 75 fixed by arnaullv (75)
czech - 70 fixed, 42 changed by Hadez (112)
danish - 46 fixed by MiR (46)
dutch - 75 fixed by habell (75)
estonian - 91 fixed, 33 changed by kristjans (124)
french - 74 fixed, 2 changed by glx (76)
italian - 76 fixed, 9 changed by lorenzodv (85)
latvian - 24 fixed, 39 changed by stripe4 (63)
russian - 86 fixed by Smoky555 (86)
slovak - 3 fixed by lengyel (3)
slovenian - 75 fixed by Necrolyte (75)
spanish - 91 fixed, 2 changed by eusebio (93)
swedish - 72 fixed by ChrillDeVille (72)
traditional_chinese - 82 fixed, 4 changed by xbddc (86)
ukrainian - 76 fixed, 36 changed by mad (112)
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in some cases.
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quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
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be enabled by --enable-desync-debug=1 though.
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code.
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vehicles in the consist before other properties.
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objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
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drawn twice in some cases
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with _ for non-globals, and use implicit enum numbering.
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introduced.
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every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
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both directions
The code to open this window is also unified for all vehicle types
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as needed instead of statically.
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using correct types and less duplication.
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'newgrf_callbacks.h'.
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it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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TTDP according to frosch's survey.
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stations.
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wrong.
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saving 4 of 36 bytes with a 32 bit compiler and 8 of 48 bytes on 64 bit compiler per cargo packets. There are generally more cargopackets in game than vehicles.
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saving 20 bytes with a 32 bit compiler and 32 bytes on 64 bit compiler per vehicle.
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-Fix: typo in english.txt
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states. Patch by cirdan.
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uniform naming of the thing instead of using both names for the same thing.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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(Thanks to mart3p for samples and fixes)
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it's own
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blitter did.
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keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading.
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mysterious hex (ln)
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replacement is needed and if so, to which EngineID
It's designed to save a bit of CPU time, specially if the replacement isn't buildable (think autorenew of old vehicle)
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DC_EXEC and DC_QUERY_COST) and included more info when returning CommandCost
This allowed cleaning up the code in MaybeReplaceVehicle()
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