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authorrubidium <rubidium@openttd.org>2008-04-20 11:12:07 +0000
committerrubidium <rubidium@openttd.org>2008-04-20 11:12:07 +0000
commit8186344628fb4d1c76c7e6d9994d1f18277a2412 (patch)
treedd68b4e6a0cf26c8d4091dc8be264021cfb88c35 /src
parent40b19f39975731990f1c6687f99e2593f345e4f9 (diff)
downloadopenttd-8186344628fb4d1c76c7e6d9994d1f18277a2412.tar.xz
(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
Diffstat (limited to 'src')
-rw-r--r--src/aircraft_cmd.cpp1
-rw-r--r--src/disaster_cmd.cpp1
-rw-r--r--src/effectvehicle.cpp663
-rw-r--r--src/effectvehicle_base.h37
-rw-r--r--src/effectvehicle_func.h28
-rw-r--r--src/industry_cmd.cpp19
-rw-r--r--src/landscape.cpp1
-rw-r--r--src/oldloader.cpp1
-rw-r--r--src/road_cmd.cpp1
-rw-r--r--src/roadveh_cmd.cpp1
-rw-r--r--src/ship_cmd.cpp1
-rw-r--r--src/train_cmd.cpp1
-rw-r--r--src/vehicle.cpp609
-rw-r--r--src/vehicle_base.h27
-rw-r--r--src/vehicle_func.h8
-rw-r--r--src/vehicle_type.h14
-rw-r--r--src/water_cmd.cpp1
17 files changed, 750 insertions, 664 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index c45c9d282..b96a87e04 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -36,6 +36,7 @@
#include "player_func.h"
#include "settings_type.h"
#include "order_func.h"
+#include "effectvehicle_func.h"
#include "table/strings.h"
#include "table/sprites.h"
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp
index efffb1494..5dde38145 100644
--- a/src/disaster_cmd.cpp
+++ b/src/disaster_cmd.cpp
@@ -39,6 +39,7 @@
#include "vehicle_func.h"
#include "vehicle_base.h"
#include "sound_func.h"
+#include "effectvehicle_func.h"
#include "table/strings.h"
#include "table/sprites.h"
diff --git a/src/effectvehicle.cpp b/src/effectvehicle.cpp
new file mode 100644
index 000000000..4b600ea83
--- /dev/null
+++ b/src/effectvehicle.cpp
@@ -0,0 +1,663 @@
+/* $Id$ */
+
+/** @file vehicle.cpp */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "road_map.h"
+#include "roadveh.h"
+#include "ship.h"
+#include "spritecache.h"
+#include "tile_cmd.h"
+#include "landscape.h"
+#include "timetable.h"
+#include "viewport_func.h"
+#include "gfx_func.h"
+#include "news_func.h"
+#include "command_func.h"
+#include "saveload.h"
+#include "player_func.h"
+#include "debug.h"
+#include "vehicle_gui.h"
+#include "rail_type.h"
+#include "train.h"
+#include "aircraft.h"
+#include "industry_map.h"
+#include "station_map.h"
+#include "water_map.h"
+#include "network/network.h"
+#include "yapf/yapf.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_engine.h"
+#include "newgrf_sound.h"
+#include "group.h"
+#include "order_func.h"
+#include "strings_func.h"
+#include "zoom_func.h"
+#include "functions.h"
+#include "date_func.h"
+#include "window_func.h"
+#include "vehicle_func.h"
+#include "signal_func.h"
+#include "sound_func.h"
+#include "variables.h"
+#include "autoreplace_func.h"
+#include "autoreplace_gui.h"
+#include "string_func.h"
+#include "settings_type.h"
+#include "oldpool_func.h"
+#include "depot_map.h"
+#include "animated_tile_func.h"
+#include "effectvehicle_base.h"
+#include "effectvehicle_func.h"
+
+#include "table/sprites.h"
+#include "table/strings.h"
+
+static void ChimneySmokeInit(Vehicle *v)
+{
+ uint32 r = Random();
+ v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3);
+ v->progress = GB(r, 16, 3);
+}
+
+static void ChimneySmokeTick(Vehicle *v)
+{
+ if (v->progress > 0) {
+ v->progress--;
+ } else {
+ BeginVehicleMove(v);
+
+ TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
+ if (!IsTileType(tile, MP_INDUSTRY)) {
+ EndVehicleMove(v);
+ delete v;
+ return;
+ }
+
+ if (v->cur_image != SPR_CHIMNEY_SMOKE_7) {
+ v->cur_image++;
+ } else {
+ v->cur_image = SPR_CHIMNEY_SMOKE_0;
+ }
+ v->progress = 7;
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+}
+
+static void SteamSmokeInit(Vehicle *v)
+{
+ v->cur_image = SPR_STEAM_SMOKE_0;
+ v->progress = 12;
+}
+
+static void SteamSmokeTick(Vehicle *v)
+{
+ bool moved = false;
+
+ BeginVehicleMove(v);
+
+ v->progress++;
+
+ if ((v->progress & 7) == 0) {
+ v->z_pos++;
+ moved = true;
+ }
+
+ if ((v->progress & 0xF) == 4) {
+ if (v->cur_image != SPR_STEAM_SMOKE_4) {
+ v->cur_image++;
+ } else {
+ EndVehicleMove(v);
+ delete v;
+ return;
+ }
+ moved = true;
+ }
+
+ if (moved) {
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+}
+
+static void DieselSmokeInit(Vehicle *v)
+{
+ v->cur_image = SPR_DIESEL_SMOKE_0;
+ v->progress = 0;
+}
+
+static void DieselSmokeTick(Vehicle *v)
+{
+ v->progress++;
+
+ if ((v->progress & 3) == 0) {
+ BeginVehicleMove(v);
+ v->z_pos++;
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ } else if ((v->progress & 7) == 1) {
+ BeginVehicleMove(v);
+ if (v->cur_image != SPR_DIESEL_SMOKE_5) {
+ v->cur_image++;
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ } else {
+ EndVehicleMove(v);
+ delete v;
+ }
+ }
+}
+
+static void ElectricSparkInit(Vehicle *v)
+{
+ v->cur_image = SPR_ELECTRIC_SPARK_0;
+ v->progress = 1;
+}
+
+static void ElectricSparkTick(Vehicle *v)
+{
+ if (v->progress < 2) {
+ v->progress++;
+ } else {
+ v->progress = 0;
+ BeginVehicleMove(v);
+ if (v->cur_image != SPR_ELECTRIC_SPARK_5) {
+ v->cur_image++;
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ } else {
+ EndVehicleMove(v);
+ delete v;
+ }
+ }
+}
+
+static void SmokeInit(Vehicle *v)
+{
+ v->cur_image = SPR_SMOKE_0;
+ v->progress = 12;
+}
+
+static void SmokeTick(Vehicle *v)
+{
+ bool moved = false;
+
+ BeginVehicleMove(v);
+
+ v->progress++;
+
+ if ((v->progress & 3) == 0) {
+ v->z_pos++;
+ moved = true;
+ }
+
+ if ((v->progress & 0xF) == 4) {
+ if (v->cur_image != SPR_SMOKE_4) {
+ v->cur_image++;
+ } else {
+ EndVehicleMove(v);
+ delete v;
+ return;
+ }
+ moved = true;
+ }
+
+ if (moved) {
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+}
+
+static void ExplosionLargeInit(Vehicle *v)
+{
+ v->cur_image = SPR_EXPLOSION_LARGE_0;
+ v->progress = 0;
+}
+
+static void ExplosionLargeTick(Vehicle *v)
+{
+ v->progress++;
+ if ((v->progress & 3) == 0) {
+ BeginVehicleMove(v);
+ if (v->cur_image != SPR_EXPLOSION_LARGE_F) {
+ v->cur_image++;
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ } else {
+ EndVehicleMove(v);
+ delete v;
+ }
+ }
+}
+
+static void BreakdownSmokeInit(Vehicle *v)
+{
+ v->cur_image = SPR_BREAKDOWN_SMOKE_0;
+ v->progress = 0;
+}
+
+static void BreakdownSmokeTick(Vehicle *v)
+{
+ v->progress++;
+ if ((v->progress & 7) == 0) {
+ BeginVehicleMove(v);
+ if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) {
+ v->cur_image++;
+ } else {
+ v->cur_image = SPR_BREAKDOWN_SMOKE_0;
+ }
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+
+ v->u.effect.animation_state--;
+ if (v->u.effect.animation_state == 0) {
+ BeginVehicleMove(v);
+ EndVehicleMove(v);
+ delete v;
+ }
+}
+
+static void ExplosionSmallInit(Vehicle *v)
+{
+ v->cur_image = SPR_EXPLOSION_SMALL_0;
+ v->progress = 0;
+}
+
+static void ExplosionSmallTick(Vehicle *v)
+{
+ v->progress++;
+ if ((v->progress & 3) == 0) {
+ BeginVehicleMove(v);
+ if (v->cur_image != SPR_EXPLOSION_SMALL_B) {
+ v->cur_image++;
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ } else {
+ EndVehicleMove(v);
+ delete v;
+ }
+ }
+}
+
+static void BulldozerInit(Vehicle *v)
+{
+ v->cur_image = SPR_BULLDOZER_NE;
+ v->progress = 0;
+ v->u.effect.animation_state = 0;
+ v->u.effect.animation_substate = 0;
+}
+
+struct BulldozerMovement {
+ byte direction:2;
+ byte image:2;
+ byte duration:3;
+};
+
+static const BulldozerMovement _bulldozer_movement[] = {
+ { 0, 0, 4 },
+ { 3, 3, 4 },
+ { 2, 2, 7 },
+ { 0, 2, 7 },
+ { 1, 1, 3 },
+ { 2, 2, 7 },
+ { 0, 2, 7 },
+ { 1, 1, 3 },
+ { 2, 2, 7 },
+ { 0, 2, 7 },
+ { 3, 3, 6 },
+ { 2, 2, 6 },
+ { 1, 1, 7 },
+ { 3, 1, 7 },
+ { 0, 0, 3 },
+ { 1, 1, 7 },
+ { 3, 1, 7 },
+ { 0, 0, 3 },
+ { 1, 1, 7 },
+ { 3, 1, 7 }
+};
+
+static const struct {
+ int8 x;
+ int8 y;
+} _inc_by_dir[] = {
+ { -1, 0 },
+ { 0, 1 },
+ { 1, 0 },
+ { 0, -1 }
+};
+
+static void BulldozerTick(Vehicle *v)
+{
+ v->progress++;
+ if ((v->progress & 7) == 0) {
+ const BulldozerMovement* b = &_bulldozer_movement[v->u.effect.animation_state];
+
+ BeginVehicleMove(v);
+
+ v->cur_image = SPR_BULLDOZER_NE + b->image;
+
+ v->x_pos += _inc_by_dir[b->direction].x;
+ v->y_pos += _inc_by_dir[b->direction].y;
+
+ v->u.effect.animation_substate++;
+ if (v->u.effect.animation_substate >= b->duration) {
+ v->u.effect.animation_substate = 0;
+ v->u.effect.animation_state++;
+ if (v->u.effect.animation_state == lengthof(_bulldozer_movement)) {
+ EndVehicleMove(v);
+ delete v;
+ return;
+ }
+ }
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ }
+}
+
+static void BubbleInit(Vehicle *v)
+{
+ v->cur_image = SPR_BUBBLE_GENERATE_0;
+ v->spritenum = 0;
+ v->progress = 0;
+}
+
+struct BubbleMovement {
+ int8 x:4;
+ int8 y:4;
+ int8 z:4;
+ byte image:4;
+};
+
+#define MK(x, y, z, i) { x, y, z, i }
+#define ME(i) { i, 4, 0, 0 }
+
+static const BubbleMovement _bubble_float_sw[] = {
+ MK(0, 0, 1, 0),
+ MK(1, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(1, 0, 1, 2),
+ ME(1)
+};
+
+
+static const BubbleMovement _bubble_float_ne[] = {
+ MK( 0, 0, 1, 0),
+ MK(-1, 0, 1, 1),
+ MK( 0, 0, 1, 0),
+ MK(-1, 0, 1, 2),
+ ME(1)
+};
+
+static const BubbleMovement _bubble_float_se[] = {
+ MK(0, 0, 1, 0),
+ MK(0, 1, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 1, 1, 2),
+ ME(1)
+};
+
+static const BubbleMovement _bubble_float_nw[] = {
+ MK(0, 0, 1, 0),
+ MK(0, -1, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, -1, 1, 2),
+ ME(1)
+};
+
+static const BubbleMovement _bubble_burst[] = {
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 7),
+ MK(0, 0, 1, 8),
+ MK(0, 0, 1, 9),
+ ME(0)
+};
+
+static const BubbleMovement _bubble_absorb[] = {
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(0, 0, 1, 1),
+ MK(2, 1, 3, 0),
+ MK(1, 1, 3, 1),
+ MK(2, 1, 3, 0),
+ MK(1, 1, 3, 2),
+ MK(2, 1, 3, 0),
+ MK(1, 1, 3, 1),
+ MK(2, 1, 3, 0),
+ MK(1, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(1, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(1, 0, 1, 2),
+ MK(0, 0, 1, 0),
+ MK(1, 0, 1, 1),
+ MK(0, 0, 1, 0),
+ MK(1, 0, 1, 2),
+ ME(2),
+ MK(0, 0, 0, 0xA),
+ MK(0, 0, 0, 0xB),
+ MK(0, 0, 0, 0xC),
+ MK(0, 0, 0, 0xD),
+ MK(0, 0, 0, 0xE),
+ ME(0)
+};
+#undef ME
+#undef MK
+
+static const BubbleMovement * const _bubble_movement[] = {
+ _bubble_float_sw,
+ _bubble_float_ne,
+ _bubble_float_se,
+ _bubble_float_nw,
+ _bubble_burst,
+ _bubble_absorb,
+};
+
+static void BubbleTick(Vehicle *v)
+{
+ /*
+ * Warning: those effects can NOT use Random(), and have to use
+ * InteractiveRandom(), because somehow someone forgot to save
+ * spritenum to the savegame, and so it will cause desyncs in
+ * multiplayer!! (that is: in ToyLand)
+ */
+ uint et;
+
+ v->progress++;
+ if ((v->progress & 3) != 0) return;
+
+ BeginVehicleMove(v);
+
+ if (v->spritenum == 0) {
+ v->cur_image++;
+ if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+ return;
+ }
+ if (v->u.effect.animation_substate != 0) {
+ v->spritenum = GB(InteractiveRandom(), 0, 2) + 1;
+ } else {
+ v->spritenum = 6;
+ }
+ et = 0;
+ } else {
+ et = v->engine_type + 1;
+ }
+
+ const BubbleMovement *b = &_bubble_movement[v->spritenum - 1][et];
+
+ if (b->y == 4 && b->x == 0) {
+ EndVehicleMove(v);
+ delete v;
+ return;
+ }
+
+ if (b->y == 4 && b->x == 1) {
+ if (v->z_pos > 180 || Chance16I(1, 96, InteractiveRandom())) {
+ v->spritenum = 5;
+ SndPlayVehicleFx(SND_2F_POP, v);
+ }
+ et = 0;
+ }
+
+ if (b->y == 4 && b->x == 2) {
+ TileIndex tile;
+
+ et++;
+ SndPlayVehicleFx(SND_31_EXTRACT, v);
+
+ tile = TileVirtXY(v->x_pos, v->y_pos);
+ if (IsTileType(tile, MP_INDUSTRY) && GetIndustryGfx(tile) == GFX_BUBBLE_CATCHER) AddAnimatedTile(tile);
+ }
+
+ v->engine_type = et;
+ b = &_bubble_movement[v->spritenum - 1][et];
+
+ v->x_pos += b->x;
+ v->y_pos += b->y;
+ v->z_pos += b->z;
+ v->cur_image = SPR_BUBBLE_0 + b->image;
+
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+}
+
+
+typedef void EffectInitProc(Vehicle *v);
+typedef void EffectTickProc(Vehicle *v);
+
+static EffectInitProc * const _effect_init_procs[] = {
+ ChimneySmokeInit,
+ SteamSmokeInit,
+ DieselSmokeInit,
+ ElectricSparkInit,
+ SmokeInit,
+ ExplosionLargeInit,
+ BreakdownSmokeInit,
+ ExplosionSmallInit,
+ BulldozerInit,
+ BubbleInit,
+};
+
+static EffectTickProc * const _effect_tick_procs[] = {
+ ChimneySmokeTick,
+ SteamSmokeTick,
+ DieselSmokeTick,
+ ElectricSparkTick,
+ SmokeTick,
+ ExplosionLargeTick,
+ BreakdownSmokeTick,
+ ExplosionSmallTick,
+ BulldozerTick,
+ BubbleTick,
+};
+
+
+Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
+{
+ Vehicle *v = new EffectVehicle();
+ if (v != NULL) {
+ v->subtype = type;
+ v->x_pos = x;
+ v->y_pos = y;
+ v->z_pos = z;
+ v->tile = 0;
+ v->UpdateDeltaXY(INVALID_DIR);
+ v->vehstatus = VS_UNCLICKABLE;
+
+ _effect_init_procs[type](v);
+
+ VehiclePositionChanged(v);
+ BeginVehicleMove(v);
+ EndVehicleMove(v);
+ }
+ return v;
+}
+
+Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
+{
+ int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
+ int safe_y = Clamp(y, 0, MapMaxY() * TILE_SIZE);
+ return CreateEffectVehicle(x, y, GetSlopeZ(safe_x, safe_y) + z, type);
+}
+
+Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
+{
+ return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
+}
+
+void EffectVehicle::Tick()
+{
+ _effect_tick_procs[this->subtype](this);
+}
+
+void EffectVehicle::UpdateDeltaXY(Direction direction)
+{
+ this->x_offs = 0;
+ this->y_offs = 0;
+ this->x_extent = 1;
+ this->y_extent = 1;
+ this->z_extent = 1;
+}
diff --git a/src/effectvehicle_base.h b/src/effectvehicle_base.h
new file mode 100644
index 000000000..92742cf90
--- /dev/null
+++ b/src/effectvehicle_base.h
@@ -0,0 +1,37 @@
+/* $Id$ */
+
+/** @file effectvehicle_base.h Base class for all effect vehicles. */
+
+#ifndef EFFECTVEHICLE_BASE_H
+#define EFFECTVEHICLE_BASE_H
+
+#include "vehicle_base.h"
+
+/**
+ * This class 'wraps' Vehicle; you do not actually instantiate this class.
+ * You create a Vehicle using AllocateVehicle, so it is added to the pool
+ * and you reinitialize that to a Train using:
+ * v = new (v) Train();
+ *
+ * As side-effect the vehicle type is set correctly.
+ *
+ * A special vehicle is one of the following:
+ * - smoke
+ * - electric sparks for trains
+ * - explosions
+ * - bulldozer (road works)
+ * - bubbles (industry)
+ */
+struct EffectVehicle : public Vehicle {
+ /** Initializes the Vehicle to a special vehicle */
+ EffectVehicle() { this->type = VEH_EFFECT; }
+
+ /** We want to 'destruct' the right class. */
+ virtual ~EffectVehicle() {}
+
+ const char *GetTypeString() const { return "special vehicle"; }
+ void UpdateDeltaXY(Direction direction);
+ void Tick();
+};
+
+#endif /* EFFECTVEHICLE_BASE_H */
diff --git a/src/effectvehicle_func.h b/src/effectvehicle_func.h
new file mode 100644
index 000000000..4e0dead97
--- /dev/null
+++ b/src/effectvehicle_func.h
@@ -0,0 +1,28 @@
+/* $Id$ */
+
+/** @file effectvehicle.h Functions related to effect vehicles. */
+
+#ifndef EFFECTVEHICLE_FUNC_H
+#define EFFECTVEHICLE_FUNC_H
+
+#include "vehicle_type.h"
+
+/** Effect vehicle types */
+enum EffectVehicleType {
+ EV_CHIMNEY_SMOKE = 0,
+ EV_STEAM_SMOKE = 1,
+ EV_DIESEL_SMOKE = 2,
+ EV_ELECTRIC_SPARK = 3,
+ EV_SMOKE = 4,
+ EV_EXPLOSION_LARGE = 5,
+ EV_BREAKDOWN_SMOKE = 6,
+ EV_EXPLOSION_SMALL = 7,
+ EV_BULLDOZER = 8,
+ EV_BUBBLE = 9
+};
+
+Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
+Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
+Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
+
+#endif /* EFFECTVEHICLE_FUNC_H */
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 299d4f5a5..6dac2fab9 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -40,6 +40,7 @@
#include "station_base.h"
#include "oldpool_func.h"
#include "animated_tile_func.h"
+#include "effectvehicle_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -621,7 +622,7 @@ static void AnimateTile_Industry(TileIndex tile)
}
}
-static void CreateIndustryEffectSmoke(TileIndex tile)
+static void CreateChimneySmoke(TileIndex tile)
{
uint x = TileX(tile) * TILE_SIZE;
uint y = TileY(tile) * TILE_SIZE;
@@ -658,7 +659,7 @@ static void MakeIndustryTileBigger(TileIndex tile)
switch (gfx) {
case GFX_POWERPLANT_CHIMNEY:
- CreateIndustryEffectSmoke(tile);
+ CreateChimneySmoke(tile);
break;
case GFX_OILRIG_1:
@@ -685,10 +686,10 @@ static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
{
int dir;
Vehicle *v;
- static const int8 _tileloop_ind_case_161[12] = {
- 11, 0, -4, -14,
- -4, -10, -4, 1,
- 49, 59, 60, 65,
+ static const int8 _bubble_spawn_location[3][4] = {
+ { 11, 0, -4, -14 },
+ { -4, -10, -4, 1 },
+ { 49, 59, 60, 65 },
};
SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
@@ -696,9 +697,9 @@ static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
dir = Random() & 3;
v = CreateEffectVehicleAbove(
- TileX(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 0],
- TileY(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 4],
- _tileloop_ind_case_161[dir + 8],
+ TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
+ TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
+ _bubble_spawn_location[2][dir],
EV_BUBBLE
);
diff --git a/src/landscape.cpp b/src/landscape.cpp
index a386a637c..95c9edb28 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -24,6 +24,7 @@
#include "vehicle_func.h"
#include "settings_type.h"
#include "water.h"
+#include "effectvehicle_func.h"
#include "table/sprites.h"
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index a4b3b1ca1..a4b414b00 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -25,6 +25,7 @@
#include "vehicle_func.h"
#include "variables.h"
#include "strings_func.h"
+#include "effectvehicle_base.h"
#include "table/strings.h"
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 6e6f6fa8f..a2a32d023 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -37,6 +37,7 @@
#include "tunnelbridge.h"
#include "cheat_func.h"
#include "functions.h"
+#include "effectvehicle_func.h"
#include "table/sprites.h"
#include "table/strings.h"
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 49176ccc0..30f5af2ec 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -42,6 +42,7 @@
#include "order_func.h"
#include "depot_base.h"
#include "depot_func.h"
+#include "effectvehicle_func.h"
#include "table/strings.h"
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index f8b4a7554..1207d2a68 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -40,6 +40,7 @@
#include "gfx_func.h"
#include "settings_type.h"
#include "order_func.h"
+#include "effectvehicle_func.h"
#include "table/strings.h"
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 8d6874163..98461d45d 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -49,6 +49,7 @@
#include "settings_type.h"
#include "order_func.h"
#include "newgrf_station.h"
+#include "effectvehicle_func.h"
#include "table/strings.h"
#include "table/train_cmd.h"
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 3a1761f79..54526ddc0 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -48,6 +48,7 @@
#include "oldpool_func.h"
#include "depot_map.h"
#include "animated_tile_func.h"
+#include "effectvehicle_base.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -846,605 +847,6 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
}
}
-static void ChimneySmokeInit(Vehicle *v)
-{
- uint32 r = Random();
- v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3);
- v->progress = GB(r, 16, 3);
-}
-
-static void ChimneySmokeTick(Vehicle *v)
-{
- if (v->progress > 0) {
- v->progress--;
- } else {
- BeginVehicleMove(v);
-
- TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
- if (!IsTileType(tile, MP_INDUSTRY)) {
- EndVehicleMove(v);
- delete v;
- return;
- }
-
- if (v->cur_image != SPR_CHIMNEY_SMOKE_7) {
- v->cur_image++;
- } else {
- v->cur_image = SPR_CHIMNEY_SMOKE_0;
- }
- v->progress = 7;
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- }
-}
-
-static void SteamSmokeInit(Vehicle *v)
-{
- v->cur_image = SPR_STEAM_SMOKE_0;
- v->progress = 12;
-}
-
-static void SteamSmokeTick(Vehicle *v)
-{
- bool moved = false;
-
- BeginVehicleMove(v);
-
- v->progress++;
-
- if ((v->progress & 7) == 0) {
- v->z_pos++;
- moved = true;
- }
-
- if ((v->progress & 0xF) == 4) {
- if (v->cur_image != SPR_STEAM_SMOKE_4) {
- v->cur_image++;
- } else {
- EndVehicleMove(v);
- delete v;
- return;
- }
- moved = true;
- }
-
- if (moved) {
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- }
-}
-
-static void DieselSmokeInit(Vehicle *v)
-{
- v->cur_image = SPR_DIESEL_SMOKE_0;
- v->progress = 0;
-}
-
-static void DieselSmokeTick(Vehicle *v)
-{
- v->progress++;
-
- if ((v->progress & 3) == 0) {
- BeginVehicleMove(v);
- v->z_pos++;
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- } else if ((v->progress & 7) == 1) {
- BeginVehicleMove(v);
- if (v->cur_image != SPR_DIESEL_SMOKE_5) {
- v->cur_image++;
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- } else {
- EndVehicleMove(v);
- delete v;
- }
- }
-}
-
-static void ElectricSparkInit(Vehicle *v)
-{
- v->cur_image = SPR_ELECTRIC_SPARK_0;
- v->progress = 1;
-}
-
-static void ElectricSparkTick(Vehicle *v)
-{
- if (v->progress < 2) {
- v->progress++;
- } else {
- v->progress = 0;
- BeginVehicleMove(v);
- if (v->cur_image != SPR_ELECTRIC_SPARK_5) {
- v->cur_image++;
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- } else {
- EndVehicleMove(v);
- delete v;
- }
- }
-}
-
-static void SmokeInit(Vehicle *v)
-{
- v->cur_image = SPR_SMOKE_0;
- v->progress = 12;
-}
-
-static void SmokeTick(Vehicle *v)
-{
- bool moved = false;
-
- BeginVehicleMove(v);
-
- v->progress++;
-
- if ((v->progress & 3) == 0) {
- v->z_pos++;
- moved = true;
- }
-
- if ((v->progress & 0xF) == 4) {
- if (v->cur_image != SPR_SMOKE_4) {
- v->cur_image++;
- } else {
- EndVehicleMove(v);
- delete v;
- return;
- }
- moved = true;
- }
-
- if (moved) {
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- }
-}
-
-static void ExplosionLargeInit(Vehicle *v)
-{
- v->cur_image = SPR_EXPLOSION_LARGE_0;
- v->progress = 0;
-}
-
-static void ExplosionLargeTick(Vehicle *v)
-{
- v->progress++;
- if ((v->progress & 3) == 0) {
- BeginVehicleMove(v);
- if (v->cur_image != SPR_EXPLOSION_LARGE_F) {
- v->cur_image++;
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- } else {
- EndVehicleMove(v);
- delete v;
- }
- }
-}
-
-static void BreakdownSmokeInit(Vehicle *v)
-{
- v->cur_image = SPR_BREAKDOWN_SMOKE_0;
- v->progress = 0;
-}
-
-static void BreakdownSmokeTick(Vehicle *v)
-{
- v->progress++;
- if ((v->progress & 7) == 0) {
- BeginVehicleMove(v);
- if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) {
- v->cur_image++;
- } else {
- v->cur_image = SPR_BREAKDOWN_SMOKE_0;
- }
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- }
-
- v->u.effect.animation_state--;
- if (v->u.effect.animation_state == 0) {
- BeginVehicleMove(v);
- EndVehicleMove(v);
- delete v;
- }
-}
-
-static void ExplosionSmallInit(Vehicle *v)
-{
- v->cur_image = SPR_EXPLOSION_SMALL_0;
- v->progress = 0;
-}
-
-static void ExplosionSmallTick(Vehicle *v)
-{
- v->progress++;
- if ((v->progress & 3) == 0) {
- BeginVehicleMove(v);
- if (v->cur_image != SPR_EXPLOSION_SMALL_B) {
- v->cur_image++;
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- } else {
- EndVehicleMove(v);
- delete v;
- }
- }
-}
-
-static void BulldozerInit(Vehicle *v)
-{
- v->cur_image = SPR_BULLDOZER_NE;
- v->progress = 0;
- v->u.effect.animation_state = 0;
- v->u.effect.animation_substate = 0;
-}
-
-struct BulldozerMovement {
- byte direction:2;
- byte image:2;
- byte duration:3;
-};
-
-static const BulldozerMovement _bulldozer_movement[] = {
- { 0, 0, 4 },
- { 3, 3, 4 },
- { 2, 2, 7 },
- { 0, 2, 7 },
- { 1, 1, 3 },
- { 2, 2, 7 },
- { 0, 2, 7 },
- { 1, 1, 3 },
- { 2, 2, 7 },
- { 0, 2, 7 },
- { 3, 3, 6 },
- { 2, 2, 6 },
- { 1, 1, 7 },
- { 3, 1, 7 },
- { 0, 0, 3 },
- { 1, 1, 7 },
- { 3, 1, 7 },
- { 0, 0, 3 },
- { 1, 1, 7 },
- { 3, 1, 7 }
-};
-
-static const struct {
- int8 x;
- int8 y;
-} _inc_by_dir[] = {
- { -1, 0 },
- { 0, 1 },
- { 1, 0 },
- { 0, -1 }
-};
-
-static void BulldozerTick(Vehicle *v)
-{
- v->progress++;
- if ((v->progress & 7) == 0) {
- const BulldozerMovement* b = &_bulldozer_movement[v->u.effect.animation_state];
-
- BeginVehicleMove(v);
-
- v->cur_image = SPR_BULLDOZER_NE + b->image;
-
- v->x_pos += _inc_by_dir[b->direction].x;
- v->y_pos += _inc_by_dir[b->direction].y;
-
- v->u.effect.animation_substate++;
- if (v->u.effect.animation_substate >= b->duration) {
- v->u.effect.animation_substate = 0;
- v->u.effect.animation_state++;
- if (v->u.effect.animation_state == lengthof(_bulldozer_movement)) {
- EndVehicleMove(v);
- delete v;
- return;
- }
- }
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- }
-}
-
-static void BubbleInit(Vehicle *v)
-{
- v->cur_image = SPR_BUBBLE_GENERATE_0;
- v->spritenum = 0;
- v->progress = 0;
-}
-
-struct BubbleMovement {
- int8 x:4;
- int8 y:4;
- int8 z:4;
- byte image:4;
-};
-
-#define MK(x, y, z, i) { x, y, z, i }
-#define ME(i) { i, 4, 0, 0 }
-
-static const BubbleMovement _bubble_float_sw[] = {
- MK(0, 0, 1, 0),
- MK(1, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(1, 0, 1, 2),
- ME(1)
-};
-
-
-static const BubbleMovement _bubble_float_ne[] = {
- MK( 0, 0, 1, 0),
- MK(-1, 0, 1, 1),
- MK( 0, 0, 1, 0),
- MK(-1, 0, 1, 2),
- ME(1)
-};
-
-static const BubbleMovement _bubble_float_se[] = {
- MK(0, 0, 1, 0),
- MK(0, 1, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 1, 1, 2),
- ME(1)
-};
-
-static const BubbleMovement _bubble_float_nw[] = {
- MK(0, 0, 1, 0),
- MK(0, -1, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, -1, 1, 2),
- ME(1)
-};
-
-static const BubbleMovement _bubble_burst[] = {
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 7),
- MK(0, 0, 1, 8),
- MK(0, 0, 1, 9),
- ME(0)
-};
-
-static const BubbleMovement _bubble_absorb[] = {
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(0, 0, 1, 1),
- MK(2, 1, 3, 0),
- MK(1, 1, 3, 1),
- MK(2, 1, 3, 0),
- MK(1, 1, 3, 2),
- MK(2, 1, 3, 0),
- MK(1, 1, 3, 1),
- MK(2, 1, 3, 0),
- MK(1, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(1, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(1, 0, 1, 2),
- MK(0, 0, 1, 0),
- MK(1, 0, 1, 1),
- MK(0, 0, 1, 0),
- MK(1, 0, 1, 2),
- ME(2),
- MK(0, 0, 0, 0xA),
- MK(0, 0, 0, 0xB),
- MK(0, 0, 0, 0xC),
- MK(0, 0, 0, 0xD),
- MK(0, 0, 0, 0xE),
- ME(0)
-};
-#undef ME
-#undef MK
-
-static const BubbleMovement * const _bubble_movement[] = {
- _bubble_float_sw,
- _bubble_float_ne,
- _bubble_float_se,
- _bubble_float_nw,
- _bubble_burst,
- _bubble_absorb,
-};
-
-static void BubbleTick(Vehicle *v)
-{
- /*
- * Warning: those effects can NOT use Random(), and have to use
- * InteractiveRandom(), because somehow someone forgot to save
- * spritenum to the savegame, and so it will cause desyncs in
- * multiplayer!! (that is: in ToyLand)
- */
- uint et;
-
- v->progress++;
- if ((v->progress & 3) != 0) return;
-
- BeginVehicleMove(v);
-
- if (v->spritenum == 0) {
- v->cur_image++;
- if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- return;
- }
- if (v->u.effect.animation_substate != 0) {
- v->spritenum = GB(InteractiveRandom(), 0, 2) + 1;
- } else {
- v->spritenum = 6;
- }
- et = 0;
- } else {
- et = v->engine_type + 1;
- }
-
- const BubbleMovement *b = &_bubble_movement[v->spritenum - 1][et];
-
- if (b->y == 4 && b->x == 0) {
- EndVehicleMove(v);
- delete v;
- return;
- }
-
- if (b->y == 4 && b->x == 1) {
- if (v->z_pos > 180 || Chance16I(1, 96, InteractiveRandom())) {
- v->spritenum = 5;
- SndPlayVehicleFx(SND_2F_POP, v);
- }
- et = 0;
- }
-
- if (b->y == 4 && b->x == 2) {
- TileIndex tile;
-
- et++;
- SndPlayVehicleFx(SND_31_EXTRACT, v);
-
- tile = TileVirtXY(v->x_pos, v->y_pos);
- if (IsTileType(tile, MP_INDUSTRY) && GetIndustryGfx(tile) == GFX_BUBBLE_CATCHER) AddAnimatedTile(tile);
- }
-
- v->engine_type = et;
- b = &_bubble_movement[v->spritenum - 1][et];
-
- v->x_pos += b->x;
- v->y_pos += b->y;
- v->z_pos += b->z;
- v->cur_image = SPR_BUBBLE_0 + b->image;
-
- VehiclePositionChanged(v);
- EndVehicleMove(v);
-}
-
-
-typedef void EffectInitProc(Vehicle *v);
-typedef void EffectTickProc(Vehicle *v);
-
-static EffectInitProc * const _effect_init_procs[] = {
- ChimneySmokeInit,
- SteamSmokeInit,
- DieselSmokeInit,
- ElectricSparkInit,
- SmokeInit,
- ExplosionLargeInit,
- BreakdownSmokeInit,
- ExplosionSmallInit,
- BulldozerInit,
- BubbleInit,
-};
-
-static EffectTickProc * const _effect_tick_procs[] = {
- ChimneySmokeTick,
- SteamSmokeTick,
- DieselSmokeTick,
- ElectricSparkTick,
- SmokeTick,
- ExplosionLargeTick,
- BreakdownSmokeTick,
- ExplosionSmallTick,
- BulldozerTick,
- BubbleTick,
-};
-
-
-Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
-{
- Vehicle *v = new EffectVehicle();
- if (v != NULL) {
- v->subtype = type;
- v->x_pos = x;
- v->y_pos = y;
- v->z_pos = z;
- v->tile = 0;
- v->UpdateDeltaXY(INVALID_DIR);
- v->vehstatus = VS_UNCLICKABLE;
-
- _effect_init_procs[type](v);
-
- VehiclePositionChanged(v);
- BeginVehicleMove(v);
- EndVehicleMove(v);
- }
- return v;
-}
-
-Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
-{
- int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
- int safe_y = Clamp(y, 0, MapMaxY() * TILE_SIZE);
- return CreateEffectVehicle(x, y, GetSlopeZ(safe_x, safe_y) + z, type);
-}
-
-Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
-{
- return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
-}
-
-void EffectVehicle::Tick()
-{
- _effect_tick_procs[this->subtype](this);
-}
-
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y)
{
Vehicle *found = NULL, *v;
@@ -3282,15 +2684,6 @@ void Vehicle::SetNext(Vehicle *next)
}
}
-void EffectVehicle::UpdateDeltaXY(Direction direction)
-{
- this->x_offs = 0;
- this->y_offs = 0;
- this->x_extent = 1;
- this->y_extent = 1;
- this->z_extent = 1;
-}
-
void StopAllVehicles()
{
Vehicle *v;
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 33d4b8696..4da76c125 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -539,33 +539,6 @@ public:
* v = new (v) Train();
*
* As side-effect the vehicle type is set correctly.
- *
- * A special vehicle is one of the following:
- * - smoke
- * - electric sparks for trains
- * - explosions
- * - bulldozer (road works)
- * - bubbles (industry)
- */
-struct EffectVehicle : public Vehicle {
- /** Initializes the Vehicle to a special vehicle */
- EffectVehicle() { this->type = VEH_EFFECT; }
-
- /** We want to 'destruct' the right class. */
- virtual ~EffectVehicle() {}
-
- const char *GetTypeString() const { return "special vehicle"; }
- void UpdateDeltaXY(Direction direction);
- void Tick();
-};
-
-/**
- * This class 'wraps' Vehicle; you do not actually instantiate this class.
- * You create a Vehicle using AllocateVehicle, so it is added to the pool
- * and you reinitialize that to a Train using:
- * v = new (v) Train();
- *
- * As side-effect the vehicle type is set correctly.
*/
struct DisasterVehicle : public Vehicle {
/** Initializes the Vehicle to a disaster vehicle */
diff --git a/src/vehicle_func.h b/src/vehicle_func.h
index 2417b6642..b9d59f319 100644
--- a/src/vehicle_func.h
+++ b/src/vehicle_func.h
@@ -1,6 +1,6 @@
/* $Id$ */
-/** @vehicle.h Functions related to vehicles. */
+/** @file vehicle.h Functions related to vehicles. */
#ifndef VEHICLE_FUNC_H
#define VEHICLE_FUNC_H
@@ -171,13 +171,9 @@ static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
bool EnsureNoVehicleOnGround(TileIndex tile);
void StopAllVehicles();
-Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
-Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
-Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
-
extern VehicleID _vehicle_id_ctr_day;
extern Vehicle *_place_clicked_vehicle;
extern VehicleID _new_vehicle_id;
extern uint16 _returned_refit_capacity;
-#endif /* VEHICLE_H */
+#endif /* VEHICLE_FUNC_H */
diff --git a/src/vehicle_type.h b/src/vehicle_type.h
index b1188737a..79495cd1c 100644
--- a/src/vehicle_type.h
+++ b/src/vehicle_type.h
@@ -38,20 +38,6 @@ struct BaseVehicle
static const VehicleID INVALID_VEHICLE = 0xFFFF;
-/* Effect vehicle types */
-enum EffectVehicleType {
- EV_CHIMNEY_SMOKE = 0,
- EV_STEAM_SMOKE = 1,
- EV_DIESEL_SMOKE = 2,
- EV_ELECTRIC_SPARK = 3,
- EV_SMOKE = 4,
- EV_EXPLOSION_LARGE = 5,
- EV_BREAKDOWN_SMOKE = 6,
- EV_EXPLOSION_SMALL = 7,
- EV_BULLDOZER = 8,
- EV_BUBBLE = 9
-};
-
/** Pathfinding option states */
enum {
VPF_OPF = 0, ///< The Original PathFinder
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 6d46cddb2..8e16b5856 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -39,6 +39,7 @@
#include "station_base.h"
#include "airport.h"
#include "newgrf_cargo.h"
+#include "effectvehicle_func.h"
#include "table/sprites.h"
#include "table/strings.h"