summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2010-10-17(svn r20958) -Add: the concept of min-loadable-version to NewGRFs when ↵frosch
choosing compatbile NewGRFs. (planetmaker)
2010-10-17(svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define ↵frosch
search restrictions.
2010-10-16(svn r20956) -Feature: Center new extra viewports on the tile below the ↵frosch
mouse. Only center on center of main viewport if mouse is not in any viewport.
2010-10-16(svn r20955) -Fix (r20952): Suppress bogus inconsistencies for games saved ↵frosch
while Grfs were missing.
2010-10-16(svn r20954) -Codechange (r20952, r20953): Don't make stuff more complicated ↵frosch
than needed.
2010-10-16(svn r20953) -Add: Resolve Grf filenames from the gamelog also using the md5sum.frosch
2010-10-16(svn r20952) -Add: When printing the gamelog keep track of added/removed ↵frosch
Grfs and check them for consistency.
2010-10-16(svn r20951) -Codechange: Add SmallMap::Contains() and use it.frosch
2010-10-16(svn r20949) -Update from WebTranslator v3.0:translators
spanish - 3 changes by Terkhen vietnamese - 2 changes by nglekhoi
2010-10-16(svn r20948) -Fix (r20880): compiler warningsmatz
2010-10-16(svn r20947) -Change: Draw bridgepillars with correct length on all tile ↵frosch
corners by drawing only half of the pillar sprite if required. (based on patch by uni657) Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
2010-10-16(svn r20946) -Codechange: Add helper function to draw pillar columns.frosch
2010-10-16(svn r20945) -Codechange: Add helper function to draw single pillar sprites. ↵frosch
(based on patch by uni657)
2010-10-16(svn r20944) -Codechange: Bail out early in DrawBridgePillars(). (uni657)frosch
2010-10-16(svn r20943) -Codechange: Name some magic constants. (Based on patch by uni657)frosch
2010-10-16(svn r20942) -Feature [NewGRF]: make it possible to distinguish player ↵rubidium
built/randomly placed industries in the location and land slope check callbacks
2010-10-16(svn r20940) -Fix (r20928): switch to the normal alphabet where 'b' comes ↵yexo
before 'p'
2010-10-15(svn r20939) -Fix: some MSVC warningsrubidium
2010-10-15(svn r20938) -Codechange: make the code for listening on a socket (more) ↵rubidium
reusable
2010-10-15(svn r20937) -Codechange: move some variables from client/server to server onlyrubidium
2010-10-15(svn r20936) -Codechange: make server side packet sending methods class methodsrubidium
2010-10-15(svn r20935) -Codechange: only let the server side use a pool of connected ↵rubidium
sockets
2010-10-15(svn r20934) -Codechange: move NetworkGetClientName to the server's socketrubidium
2010-10-15(svn r20933) -Codechange: move some more client related methods and such to ↵rubidium
network_client.cpp
2010-10-15(svn r20932) -Add [FS#4153]: Highlight all destination tiles when building a ↵terkhen
lock. (uni657)
2010-10-15(svn r20931) -Document: Waterways toolbar click functions.terkhen
2010-10-15(svn r20930) -Codechange: simplify the socket handler allocationrubidium
2010-10-15(svn r20929) -Codechange: make NetworkCloseClient a class methodrubidium
2010-10-15(svn r20928) -Update: we have a new developeryexo
2010-10-15(svn r20927) -Add [FS#3905]: Transfer orders imply 'leave empty' by defaultplanetmaker
2010-10-15(svn r20926) -Update from WebTranslator v3.0:translators
czech - 2 changes by marek995
2010-10-15(svn r20925) -Codechange: make the client send commands have a slightly more ↵rubidium
sensible name
2010-10-15(svn r20924) -Codechange: make the game connection packet handling look more ↵rubidium
like UDP/content packet handling
2010-10-15(svn r20923) -Codechange: prepare creating sub-classes of ↵rubidium
NetworkClientSocket for server and client side
2010-10-15(svn r20922) -Fix [FS#4071]: accidentally moving the mouse of the scrollbar ↵rubidium
arrows while pressing it clicks the button next to the arrow
2010-10-15(svn r20921) -Fix [FS#4160]: Refit costs were not shown for long cargo names.terkhen
2010-10-13(svn r20920) -Update from WebTranslator v3.0:translators
basque - 110 changes by bellota indonesian - 5 changes by prof thai - 17 changes by kenny
2010-10-12(svn r20919) -Fix [FS#4140]: objects didn't change colour when the company ↵rubidium
changed colour. Now they do, except when the "decide colour" callback is (defined to be) used
2010-10-12(svn r20918) -Add: Store NewGRF version information from Action14 in ↵frosch
savegame. (planetmaker)
2010-10-12(svn r20917) -Update from WebTranslator v3.0:translators
basque - 119 changes by bellota
2010-10-11(svn r20915) -Update from WebTranslator v3.0:translators
hungarian - 1 changes by norbert79 irish - 7 changes by tem
2010-10-10(svn r20914) -Update from WebTranslator v3.0:translators
german - 1 changes by planetmaker
2010-10-09(svn r20912) -Fix [FS#4157]: NEW_INDUSTRYOFFSET != NEW_INDUSTRYTILEOFFSET.frosch
2010-10-09(svn r20911) -Update from WebTranslator v3.0:translators
marathi - 42 changes by jcravi spanish - 3 changes by Terkhen
2010-10-08(svn r20910) -Fix [FS#4155]: helicopters fired a bit too laterubidium
2010-10-08(svn r20909) -Fix [FS#4137]: don't see coasts as water for object constructionrubidium
2010-10-08(svn r20908) -Fix [FS#4156]: assertion when the buy menu graphics callback ↵rubidium
accessed a variable that needs a tile index
2010-10-08(svn r20907) -Fix [FS#4156-ish]: callback 15C's string didn't actually get drawnrubidium
2010-10-08(svn r20906) -Update from WebTranslator v3.0:translators
belarusian - 2 changes by KorneySan danish - 26 changes by zyx swedish - 2 changes by Zuu
2010-10-07(svn r20905) -Update from WebTranslator v3.0:translators
hungarian - 2 changes by IPG slovenian - 2 changes by ntadej