Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-18 | (svn r11919) -Codechange: Assign numbered parameters to world generator ↵ | peter1138 | |
widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window. | |||
2008-01-18 | (svn r11918) -Codechange: Draw engine lists at widget positions instead of ↵ | peter1138 | |
fixed pixel positions | |||
2008-01-18 | (svn r11917) -Fix (r3677): AI was reading wrong tile slope while building ↵ | smatz | |
road bridge | |||
2008-01-18 | (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of ↵ | smatz | |
constants -Fix: refit button widget was not correctly updated | |||
2008-01-18 | (svn r11915) -Codechange: Add a function to draw a sort button's up/down ↵ | peter1138 | |
arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel. | |||
2008-01-18 | (svn r11914) -Documentation: fix some @file statement | glx | |
2008-01-18 | (svn r11913) -Fix (r11871): update signals after company bankrupt and ↵ | smatz | |
disaster too | |||
2008-01-17 | (svn r11912) -Codechange: use dropdown widget for autoreplace, station ↵ | peter1138 | |
builder and (second?) vehicle list windows | |||
2008-01-17 | (svn r11911) -Codechange: use enum for autoreplace window widgets | peter1138 | |
2008-01-17 | (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except ↵ | smatz | |
gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle | |||
2008-01-17 | (svn r11909) -Codechange: use dropdown widget for player livery, network ↵ | peter1138 | |
lobby/setup and news settings windows | |||
2008-01-17 | (svn r11908) -Fix: update crossing when merging a company, when building a ↵ | smatz | |
crossing and after loading older savegame | |||
2008-01-17 | (svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many ↵ | peter1138 | |
separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing. | |||
2008-01-17 | (svn r11906) -Fix: fixed a typo in german language (reported by Botcher0) | miham | |
2008-01-17 | (svn r11905) -Codechange: add widget enums for player finances and player ↵ | peter1138 | |
livery windows | |||
2008-01-17 | (svn r11904) -Codechange: use dropdown widget in 3 more windows, build ↵ | peter1138 | |
vehicle, group vehicle list and station list. | |||
2008-01-17 | (svn r11903) -Fix: try to fix MorphOS compilation | smatz | |
2008-01-17 | (svn r11902) -Codechange: use new dropdown widget for game options window | peter1138 | |
2008-01-17 | (svn r11901) -Add: add two widgets for dropdowns, one raised and one inset, ↵ | peter1138 | |
to eventually replace use of two widgets for each dropdown control. | |||
2008-01-17 | (svn r11900) -Fix: set correctly crossing state after train reversal, train ↵ | smatz | |
leaving crossing, train crash Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing | |||
2008-01-17 | (svn r11899) -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically ↵ | frosch | |
a duplicate of ShowReplaceGroupVehicleWindow(). | |||
2008-01-17 | (svn r11898) -Fix: Update neighboured canals + signals when flooding ↵ | frosch | |
non-flat tiles, too. | |||
2008-01-17 | (svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix. | frosch | |
2008-01-17 | (svn r11896) -Fix (r11886): a missing const broke compilation with MSVC | glx | |
2008-01-17 | (svn r11895) -Fix (r11875): for once MSVC warns for a good reason | glx | |
2008-01-17 | (svn r11894) -Cleanup: Remove strings removed from english.txt in r11893 | peter1138 | |
2008-01-17 | (svn r11893) -Codechange: build map size drop downs dynamically and remove ↵ | peter1138 | |
unneeded strings | |||
2008-01-17 | (svn r11892) -Fix (r11879): View switched from ungrouped to all vehicles as ↵ | peter1138 | |
ungrouped is not technically a valid group, and ensure dropdown is removed on any click in the window. | |||
2008-01-17 | (svn r11889) -Change: small inconsistency between documentation and code. ↵ | rubidium | |
Patch by Yexo. | |||
2008-01-17 | (svn r11888) -Codechange: simplify sorting of the strings in town names dropdown | glx | |
2008-01-17 | (svn r11887) -Fix [FS#1658]: segmentation faults/wrong frees due ↵ | rubidium | |
uninitialized memory in the AI. | |||
2008-01-17 | (svn r11886) -Add: sort the strings in languages dropdown | glx | |
2008-01-17 | (svn r11885) -Cleanup: Remove gotos from widget drawing code. A side affect ↵ | peter1138 | |
is that it is now possible for any widget type to be shown disabled. | |||
2008-01-16 | (svn r11884) -Cleanup: leftover use of widget numbers instead of enum | peter1138 | |
2008-01-16 | (svn r11883) -Fix (r11864): assert when trying to remove rail from a house ↵ | smatz | |
or industry tile | |||
2008-01-16 | (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify ↵ | smatz | |
the code at some places | |||
2008-01-16 | (svn r11881) -Cleanup: Code style for global variables. | peter1138 | |
2008-01-16 | (svn r11880) -Codechange: Generate vehicle group action dropdown ↵ | peter1138 | |
dynamically, and assign an enum for the function return codes. | |||
2008-01-16 | (svn r11879) -Fix: Only update group action drop down list when clicking on ↵ | peter1138 | |
the dropdown text/button. Other times is not needed and caused a double free. | |||
2008-01-16 | (svn r11878) -Fix: Crash in MP in vehicle group window if the currently ↵ | peter1138 | |
selected group is deleted by another player. | |||
2008-01-16 | (svn r11877) -Fix: another way to crash competitors' train in a station | smatz | |
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit | |||
2008-01-16 | (svn r11876) -Fix: Start industry tile animation also for overridden ↵ | frosch | |
industry tiles. (Will only apply to new games or newly build industries.) | |||
2008-01-16 | (svn r11875) -Fix: automatically sending aircraft to depot for ↵ | bjarni | |
autoreplace/renew is now triggered by the correct conditions Now it triggers by the following conditions: - aircraft is old enough for renew or needs to be autoreplaced - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) - aircraft has no hangars in it's order list - new aircraft is buildable (imagine autorenewing a retired design) This triggers right after a helicopter takes off or when a plane touches the ground while landing Another effect of this change is that this functionality no longer generates network traffic | |||
2008-01-16 | (svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get ↵ | rubidium | |
the livery colour of the engine instead of their wagon type. | |||
2008-01-16 | (svn r11873) -Codechange: less a few magical numbers and a tiny bit more ↵ | belugas | |
comments on town zones | |||
2008-01-16 | (svn r11872) -Fix (r9874): EngineHasReplacementForPlayer() didn't look in ↵ | bjarni | |
ALL_GROUP | |||
2008-01-16 | (svn r11871) -Fix [FS#1074]: do not update signals after each tile when ↵ | smatz | |
building/removing a large block of track/signals/station | |||
2008-01-16 | (svn r11870) -Fix: slow down train when approaching tile we can't enter in ↵ | smatz | |
more cases (tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype) -Fix: do not make crossing red when we can't enter it in any case | |||
2008-01-15 | (svn r11867) -Fix: do not reset changes to persistent storages during world ↵ | rubidium | |
generation. -Fix: store changes to persistent storages after performing all the game logic instead of resetting them. | |||
2008-01-15 | (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync ↵ | rubidium | |
with other cases of *B_* vs *_* like VETSB_* and VETS_*. |