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authorbjarni <bjarni@openttd.org>2008-01-16 13:59:08 +0000
committerbjarni <bjarni@openttd.org>2008-01-16 13:59:08 +0000
commita09b0e21e45a60ab5efa37100d969fd51185ab58 (patch)
treec89314bcb19e46242b6c20aa931d241ec6b9adea /src
parent049e615cfba1c34d118792d9b2ba4580ccbca477 (diff)
downloadopenttd-a09b0e21e45a60ab5efa37100d969fd51185ab58.tar.xz
(svn r11875) -Fix: automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions
Now it triggers by the following conditions: - aircraft is old enough for renew or needs to be autoreplaced - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) - aircraft has no hangars in it's order list - new aircraft is buildable (imagine autorenewing a retired design) This triggers right after a helicopter takes off or when a plane touches the ground while landing Another effect of this change is that this functionality no longer generates network traffic
Diffstat (limited to 'src')
-rw-r--r--src/aircraft_cmd.cpp67
1 files changed, 47 insertions, 20 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index f8cdc2837..efd0700f6 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -1549,6 +1549,45 @@ static void AircraftLeaveHangar(Vehicle *v)
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
}
+/** Checks if an aircraft should head towards a hangar because it needs replacement
+ * @param *v the vehicle to test
+ * @return true if the aircraft should head towards a hangar
+ */
+static inline bool CheckSendAircraftToHangarForReplacement(const Vehicle *v)
+{
+ EngineID new_engine;
+ Player *p = GetPlayer(v->owner);
+
+ if (VehicleHasDepotOrders(v)) return false; // The aircraft will end up in the hangar eventually on it's own
+
+ new_engine = EngineReplacementForPlayer(p, v->engine_type, v->group_id);
+
+ if (new_engine == INVALID_ENGINE) {
+ /* There is no autoreplace assigned to this EngineID so we will set it to renew to the same type if needed */
+ new_engine = v->engine_type;
+
+ if((p->engine_renew && v->age - v->max_age) < p->engine_renew_months * 30) {
+ /* No need to replace the aircraft */
+ return false;
+ }
+ }
+
+ if (!HasBit(GetEngine(new_engine)->player_avail, v->owner)) {
+ /* Engine is not buildable anymore */
+ return false;
+ }
+
+ if (p->player_money < (p->engine_renew_money + (2 * DoCommand(0, new_engine, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT).GetCost()))) {
+ /* We lack enough money to request the replacement right away.
+ * We want 2*(the price of the new vehicle) and not looking at the value of the vehicle we are going to sell.
+ * The reason is that we don't want to send a whole lot of vehicles to the hangars when we only have enough money to replace a single one.
+ * Remember this happens in the background so the user can't stop this. */
+ return false;
+ }
+
+ /* We found no reason NOT to send the aircraft to a hangar so we will send it there at once */
+ return true;
+}
////////////////////////////////////////////////////////////////////////////////
/////////////////// AIRCRAFT MOVEMENT SCHEME ////////////////////////////////
@@ -1677,22 +1716,16 @@ static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *a
static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *apc)
{
- const Player* p = GetPlayer(v->owner);
v->u.air.state = FLYING;
v->UpdateDeltaXY(INVALID_DIR);
/* get the next position to go to, differs per airport */
AircraftNextAirportPos_and_Order(v);
- /* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
- * unless it is due for renewal but the engine is no longer available */
- if (v->owner == _local_player && (
- EngineHasReplacementForPlayer(p, v->engine_type, v->group_id) ||
- ((p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30) &&
- HasBit(GetEngine(v->engine_type)->player_avail, _local_player))
- )) {
- _current_player = _local_player;
- DoCommandP(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
+ /* Send the helicopter to a hangar if needed for replacement */
+ if (CheckSendAircraftToHangarForReplacement(v)) {
+ _current_player = v->owner;
+ DoCommand(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
_current_player = OWNER_NONE;
}
}
@@ -1742,16 +1775,10 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc)
AircraftLandAirplane(v); // maybe crash airplane
/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
- if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
- /* only the vehicle owner needs to calculate the rest (locally) */
- const Player* p = GetPlayer(v->owner);
- if (EngineHasReplacementForPlayer(p, v->engine_type, v->group_id) ||
- (p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
- /* send the aircraft to the hangar at next airport */
- _current_player = _local_player;
- DoCommandP(v->tile, v->index, DEPOT_SERVICE, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
- _current_player = OWNER_NONE;
- }
+ if (CheckSendAircraftToHangarForReplacement(v)) {
+ _current_player = v->owner;
+ DoCommand(v->tile, v->index, DEPOT_SERVICE, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
+ _current_player = OWNER_NONE;
}
}