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author | frosch <frosch@openttd.org> | 2008-01-17 17:13:47 +0000 |
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committer | frosch <frosch@openttd.org> | 2008-01-17 17:13:47 +0000 |
commit | c7fe6641190c4734c64f4713ad11711c1f340f13 (patch) | |
tree | 2c09beeccb6100d84403b39f0e1b2035459e018d /src | |
parent | 03e7f6f2d2c3802fd6ad653302aec52585cc0ef9 (diff) | |
download | openttd-c7fe6641190c4734c64f4713ad11711c1f340f13.tar.xz |
(svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
Diffstat (limited to 'src')
-rw-r--r-- | src/rail_cmd.cpp | 13 | ||||
-rw-r--r-- | src/water.h | 2 | ||||
-rw-r--r-- | src/water_cmd.cpp | 16 |
3 files changed, 21 insertions, 10 deletions
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index 9f795dcdc..0627580da 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -528,10 +528,12 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 * The function floods the lower halftile, if the tile has a halftile foundation. * * @param t The tile to flood. + * @return true if something was flooded. */ -void FloodHalftile(TileIndex t) +bool FloodHalftile(TileIndex t) { - if (GetRailGroundType(t) == RAIL_GROUND_WATER) return; + bool flooded = false; + if (GetRailGroundType(t) == RAIL_GROUND_WATER) return flooded; Slope tileh = GetTileSlope(t, NULL); TrackBits rail_bits = GetTrackBits(t); @@ -542,20 +544,23 @@ void FloodHalftile(TileIndex t) TrackBits to_remove = lower_track & rail_bits; if (to_remove != 0) { _current_player = OWNER_WATER; - if (CmdFailed(DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL))) return; // not yet floodable + if (CmdFailed(DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL))) return flooded; // not yet floodable + flooded = true; rail_bits = rail_bits & ~to_remove; if (rail_bits == 0) { MakeShore(t); MarkTileDirtyByTile(t); - return; + return flooded; } } if (IsNonContinuousFoundation(GetRailFoundation(tileh, rail_bits))) { + flooded = true; SetRailGroundType(t, RAIL_GROUND_WATER); MarkTileDirtyByTile(t); } } + return flooded; } static const TileIndexDiffC _trackdelta[] = { diff --git a/src/water.h b/src/water.h index dbb2e114f..edd270006 100644 --- a/src/water.h +++ b/src/water.h @@ -10,6 +10,6 @@ void DrawShipDepotSprite(int x, int y, int image); void DrawCanalWater(TileIndex tile); void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o); void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o); -void FloodHalftile(TileIndex t); +bool FloodHalftile(TileIndex t); #endif /* WATER_H */ diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 3ef44acd7..319362bea 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -605,6 +605,8 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) return; } + bool flooded = false; // Will be set to true, when something is flooded + /* Is any corner of the dest tile raised? (First two corners already checked above. */ if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 || TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) { @@ -613,7 +615,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) case MP_RAILWAY: { if (!IsPlainRailTile(target)) break; - FloodHalftile(target); + flooded = FloodHalftile(target); Vehicle *v = FindFloodableVehicleOnTile(target); if (v != NULL) FloodVehicle(v); @@ -625,6 +627,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) case MP_TREES: _current_player = OWNER_WATER; if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { + flooded = true; MakeShore(target); MarkTileDirtyByTile(target); } @@ -642,14 +645,17 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) /* flood flat tile */ if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { + flooded = true; MakeWater(target); MarkTileDirtyByTile(target); - /* Mark surrounding canal tiles dirty too to avoid glitches */ - for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) { - MarkTileDirtyIfCanal(target + TileOffsByDir(dir)); - } } + } + if (flooded) { + /* Mark surrounding canal tiles dirty too to avoid glitches */ + for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) { + MarkTileDirtyIfCanal(target + TileOffsByDir(dir)); + } /* update signals if needed */ UpdateSignalsInBuffer(); } |