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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2020-12-30
Update: Translations from eints
translators
2020-12-30
Fix: Assert fail when using restart command after opening save/load GUI
Jonathan G Rennison
2020-12-29
Update: Translations from eints
translators
2020-12-28
Fix #8297: Infrastructure counters for road tunnels, bridges, depots … (#8454)
gooball
2020-12-28
Update: Translations from eints
translators
2020-12-28
Fix #8453: [Script] Don't truncate loan variation to 32bit
glx22
2020-12-28
Change: Add some style to GameScript question windows depending on the type
dP
2020-12-27
Doc: Remove some SmallVector references from documentation.
J0anJosep
2020-12-27
Fix b408fe7: Don't try to construct a std::string from nullptr
Charles Pigott
2020-12-27
Update: Translations from eints
translators
2020-12-27
Fix 65f65ad2: Missing path separator that fell over a cliff.
Michael Lutz
2020-12-27
Fix #6452: Reset only editable and visible settings from GUI (#7890)
SamuXarick
2020-12-27
Codechange: Use std::string in file scanners.
Michael Lutz
2020-12-27
Codechange: Keep filenames of loaded Fio files in std::strings.
Michael Lutz
2020-12-27
Codechange: Use automatic memory management for language pack reading.
Michael Lutz
2020-12-27
Codechange: Even more std::string usage in file IO.
Michael Lutz
2020-12-27
Codechange: Convert some more FIO functions to take std::string.
Michael Lutz
2020-12-27
Codechange: Use std::string in FIO search path handling.
Michael Lutz
2020-12-27
Codechange: Store file search paths as std::string.
Michael Lutz
2020-12-27
Codechange: Stringify config file paths.
Michael Lutz
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-27
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
cirdan
2020-12-27
Cleanup: Remove save-only autolength flag from economy chunk handlers
cirdan
2020-12-27
Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang
Jonathan G Rennison
2020-12-27
Codechange: Use likely/__builtin_expect for assertion macros
Jonathan G Rennison
2020-12-27
Codechange: Add support for verbose asserts
Jonathan G Rennison
2020-12-27
Codechange: Unconditionally use static_assert
Jonathan G Rennison
2020-12-27
Cleanup: Remove unnecessary assert_tcompile macro
Charles Pigott
2020-12-27
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
glx22
2020-12-27
Add: [NewGRF] Patch flag to test if inflation is on or off.
Michael Lutz
2020-12-27
Change: Disable changing the inflation setting in network games.
Michael Lutz
2020-12-27
Feature: Plant clumps of trees in editor by dragging on the landscape
Niels Martin Hansen
2020-12-27
Change: Switch tree GUI to use dynamically generated buttons
Niels Martin Hansen
2020-12-27
Fix: Wrong tree sprite in tree toolbar
Niels Martin Hansen
2020-12-26
Update: Translations from eints
translators
2020-12-26
Fix f66baa44: for-loop is no longer increasing "i"
Patric Stout
2020-12-25
Fix: [Emscripten] using TIC/TOC on this platform is silly
Patric Stout
2020-12-25
Change: Always apply inflation from 1920 to 2090, no matter the game start ye...
Michael Lutz
2020-12-25
Fix f66baa44: index was off by one (#8433)
Patric Stout
2020-12-25
Codechange: use C++11 constructs for for-each loops (#8432)
Patric Stout
2020-12-25
Update: Translations from eints
translators
2020-12-25
Fix #6468: don't store version of AIs-started-via-console in name
Patric Stout
2020-12-25
Codechange: move block a bit lower to increase readability
Patric Stout
2020-12-25
Doc: for over 10 years now, we do not load the exact AI version first (#8431)
Patric Stout
2020-12-25
Update: Translations from eints
translators
2020-12-25
Codechange: Rename strings to match their usage.
frosch
2020-12-25
Change: Remove the LAN/Internet combobox from the server list in favour of ad...
frosch
2020-12-25
Change: Towns don't build dead-end road bridges (#8401)
Tyler Trahan
2020-12-25
Feature: Add an option to disable tree growth completely (#8415)
Pavel Stupnikov
2020-12-25
Fix: Don't lower tree density if spreading is not enabled (#8413)
Pavel Stupnikov
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