Age | Commit message (Collapse) | Author |
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inconsistently.
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even if they are not used.
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smallest alowed size should not crash the game.
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from most important to least important, so e.g. the order windows' 'd' skips to the next order
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widget size computations.
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for initial window position.
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size/position part.
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directory, and found town windows.
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widgets after a language change.
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nested widget trees.
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finding widgets by type or position in the tree.
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NWidgetBase::FillNestedArray() to fill the array.
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code style.
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introduced widget_type variable.
-Fix: Prevented out-of-bounds array access when not clicking at a widget.
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to Smatz).
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only once.
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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WindowDesc to the InitializeWidgetArrayFromNestedWidgets function.
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they are basically the same thing
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callback
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the close box/title bar.
Most work already done by r15756.
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left side of the window too (based on work by Alberth)
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always the title bar. Also replace a few magic numbers with a const.
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expanding them much easier (Alberth)
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sources too
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no longer marked as handled but given to other OnKeyPress handlers. This makes the global shortcuts like F1 work again when an input box is open.
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color and colour.
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holds the owner of whatever is shown in the window
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edit box open simultaniously (Zuu).
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add a bit of type strictness.
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changing company.
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a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe.
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ctrl-clicking while distant-join window is open. (PhilSophus)
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spaces
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