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authorsmatz <smatz@openttd.org>2009-03-15 15:25:18 +0000
committersmatz <smatz@openttd.org>2009-03-15 15:25:18 +0000
commitaf293142fede91cc31e98c7e05d9ecfef752b077 (patch)
treec041152a492c41b5020c575b6fde72be6dc3a5b8 /src/window.cpp
parent4f8eeca437a57c160364cdb97182ae1566e6c693 (diff)
downloadopenttd-af293142fede91cc31e98c7e05d9ecfef752b077.tar.xz
(svn r15725) -Fix: centering on a vehicle didn't respect its z coordinate
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 35abaf5f3..a1b69e2d7 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1651,7 +1651,7 @@ static bool HandleViewportScroll()
if (w == FindWindowById(WC_MAIN_WINDOW, 0) && w->viewport->follow_vehicle != INVALID_VEHICLE) {
/* If the main window is following a vehicle, then first let go of it! */
const Vehicle *veh = GetVehicle(w->viewport->follow_vehicle);
- ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); // This also resets follow_vehicle
+ ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
return true;
}