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author | smatz <smatz@openttd.org> | 2009-03-15 15:25:18 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-03-15 15:25:18 +0000 |
commit | af293142fede91cc31e98c7e05d9ecfef752b077 (patch) | |
tree | c041152a492c41b5020c575b6fde72be6dc3a5b8 /src/window.cpp | |
parent | 4f8eeca437a57c160364cdb97182ae1566e6c693 (diff) | |
download | openttd-af293142fede91cc31e98c7e05d9ecfef752b077.tar.xz |
(svn r15725) -Fix: centering on a vehicle didn't respect its z coordinate
Diffstat (limited to 'src/window.cpp')
-rw-r--r-- | src/window.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window.cpp b/src/window.cpp index 35abaf5f3..a1b69e2d7 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1651,7 +1651,7 @@ static bool HandleViewportScroll() if (w == FindWindowById(WC_MAIN_WINDOW, 0) && w->viewport->follow_vehicle != INVALID_VEHICLE) { /* If the main window is following a vehicle, then first let go of it! */ const Vehicle *veh = GetVehicle(w->viewport->follow_vehicle); - ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); // This also resets follow_vehicle + ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle return true; } |