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author | smatz <smatz@openttd.org> | 2009-05-16 23:34:14 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-05-16 23:34:14 +0000 |
commit | 6221d74644922ea4bbba3ed9cd8bbec42398f77b (patch) | |
tree | 0069bbd6bb7525754c5d9353132f5dc64a0996cc /src/window.cpp | |
parent | 814f153b5a98e0030cbd221e6a89e083ce62bb1d (diff) | |
download | openttd-6221d74644922ea4bbba3ed9cd8bbec42398f77b.tar.xz |
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
Diffstat (limited to 'src/window.cpp')
-rw-r--r-- | src/window.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window.cpp b/src/window.cpp index daaa18d9b..191fc5b31 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1684,7 +1684,7 @@ static bool HandleViewportScroll() if (w == FindWindowById(WC_MAIN_WINDOW, 0) && w->viewport->follow_vehicle != INVALID_VEHICLE) { /* If the main window is following a vehicle, then first let go of it! */ - const Vehicle *veh = GetVehicle(w->viewport->follow_vehicle); + const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle); ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle return true; } |