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Erich/openttd
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sloped-stations
sloped-stations-original
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underground-station-construction
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2021-02-21
Codechange: [OSX] remove final bits of old debugging code (#8714)
Patric Stout
2021-02-20
Fix ec1dd0bf: missing override causing compiler warnings (#8708)
Patric Stout
2021-02-20
Codechange: Use C++-ism for zeroing.
Michael Lutz
2021-02-20
Fix: [OSX] Don't wait on the event loop for drawing.
Michael Lutz
2021-02-20
Codechange: [OSX] Only keep a total dirty rect for drawing.
Michael Lutz
2021-02-20
Remove: [SDL] SDL 1.3 never happened, so remove all the special code for it
Patric Stout
2021-02-20
Codechange: deduplicate tick-handlers of all video drivers
Patric Stout
2021-02-20
Change: [Win32] Remove force_full_redraw and display_hz settings
Patric Stout
2021-02-20
Codechange: [Win32] simplify when/where GdiFlush() is called
Patric Stout
2021-02-20
Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Patric Stout
2021-02-20
Codechange: be consistent in naming the paint function Paint()
Patric Stout
2021-02-20
Codechange: use (Un)LockVideoBuffer() to manage video buffer
Patric Stout
2021-02-20
Codechange: move all input-handling of video-drivers into InputLoop
Patric Stout
2021-02-20
Codechange: [Win32] make fast-forward check the same as with other drivers
Patric Stout
2021-02-20
Fix: [Win32] run InteractiveRandom() once every tick, not once every message
Patric Stout
2021-02-20
Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT
Patric Stout
2021-02-19
Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed
Patric Stout
2021-02-19
Fix cd4f0f95: [Allegro] driver failed to build because of missing include
Patric Stout
2021-02-19
Fix: during switching of game-mode, drawing could show closed windows that sh...
Patric Stout
2021-02-19
Feature: configurable refresh-rate and change default to 60fps
Patric Stout
2021-02-19
Change: sleep till the next tick in the main loop
Patric Stout
2021-02-19
Change: allow video-drivers to miss deadlines slightly
Patric Stout
2021-02-19
Add: draw the screen at a steady pace, also during fast-forward
Patric Stout
2021-02-19
Codechange: track _realtime_tick more accurate
Patric Stout
2021-02-19
Codechange: switch all video drivers to std::chrono for keeping time
Patric Stout
2021-02-17
Fix: [SDL2] simplify what to redraw to prevent tearing (#8685)
Patric Stout
2021-02-17
Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds (#8684)
Patric Stout
2021-02-14
Fix: VkMapping declarations violated C++ ODR rule.
milek7
2021-02-14
Add: [OSX] Automatic zoom level suggestion for Cocoa video driver.
Michael Lutz
2021-02-14
Add: [Win32] Automatic zoom level suggestion for Win32 video driver.
Michael Lutz
2021-02-14
Feature: Automatic UI and font zoom levels when supported by the OS.
Michael Lutz
2021-02-14
Fix 9c872192: [OSX] Clear mouse button emulation flag.
Michael Lutz
2021-02-14
Add: [OSX] Setting to disable HiDPI graphics rendering.
Michael Lutz
2021-02-14
Change: [OSX] Render screen in full native resolution on HiDPI displays.
Michael Lutz
2021-02-14
Codechange: Consistently use screen size and not driver resolution for deter...
Michael Lutz
2021-02-13
Cleanup: [OSX] Improve some comments.
Michael Lutz
2021-02-13
Codechange: [OSX] Remove unused 'app active' flag.
Michael Lutz
2021-02-13
Fix: [OSX] An emulated right mouse down event has to be followed by right mou...
Michael Lutz
2021-02-13
Codechange: [OSX] Use relative mouse handling during scrolling.
Michael Lutz
2021-02-13
Change: [OSX] Use a layer-backed view to speed up drawing.
Michael Lutz
2021-02-13
Codechange: [OSX] Align backing buffer pitch for a tiny bit performance.
Michael Lutz
2021-02-13
Cleanup: [OSX] Move event loop into video driver file.
Michael Lutz
2021-02-13
Remove: [OSX] Startup splash screen.
Michael Lutz
2021-02-13
Codechange: [OSX] Move key event handling to our view.
Michael Lutz
2021-02-13
Codechange: [OSX] Move mouse event handling to our NSView.
Michael Lutz
2021-02-13
Codechange: [OSX] Move some things from video driver to our NSView.
Michael Lutz
2021-02-13
Codechange: [OSX] Use newer mouse tracking API.
Michael Lutz
2021-02-13
Codechange: [OSX] Split drawing into its own subview.
Michael Lutz
2021-02-13
Codechange: [OSX] Drain autoreleased objects in each game loop cycle.
Michael Lutz
2021-02-13
Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.
Michael Lutz
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