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authorMichael Lutz <michi@icosahedron.de>2021-02-20 20:55:51 +0100
committerMichael Lutz <michi@icosahedron.de>2021-02-20 21:14:44 +0100
commitd16dc22fdfa8abf80e063d0a2b75c038c8fd5f12 (patch)
treec290d17a65cc37f05cfc0a80dab05364009803e7 /src/video
parent5ca979b1e283fdc25f014c62ea3c95232cac12e6 (diff)
downloadopenttd-d16dc22fdfa8abf80e063d0a2b75c038c8fd5f12.tar.xz
Codechange: Use C++-ism for zeroing.
Diffstat (limited to 'src/video')
-rw-r--r--src/video/sdl2_v.cpp4
-rw-r--r--src/video/win32_v.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp
index 0ff0a4673..5b369e3fe 100644
--- a/src/video/sdl2_v.cpp
+++ b/src/video/sdl2_v.cpp
@@ -158,7 +158,7 @@ void VideoDriver_SDL::Paint()
}
SDL_UpdateWindowSurfaceRects(_sdl_window, &r, 1);
- MemSetT(&_dirty_rect, 0);
+ _dirty_rect = {};
}
void VideoDriver_SDL::PaintThread()
@@ -347,7 +347,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h, bool resize)
* gotten smaller, reset our dirty rects. GameSizeChanged() a bit lower
* will mark the whole screen dirty again anyway, but this time with the
* new dimensions. */
- MemSetT(&_dirty_rect, 0);
+ _dirty_rect = {};
_screen.width = _sdl_surface->w;
_screen.height = _sdl_surface->h;
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index d87975635..980bd7292 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -378,7 +378,7 @@ void VideoDriver_Win32::Paint()
ReleaseDC(_wnd.main_wnd, dc);
- MemSetT(&_dirty_rect, 0);
+ _dirty_rect = {};
}
void VideoDriver_Win32::PaintThread()