Age | Commit message (Expand) | Author |
---|---|---|
2021-04-25 | Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100) | Michael Lutz |
2021-04-21 | Fix: [OpenGL] Check maximum supported texture size against screen resolution. | Michael Lutz |
2021-04-11 | Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007) | Michael Lutz |
2021-04-11 | Feature: allow a toggle to enable/disable vsync | Patric Stout |
2021-04-10 | Fix: Data races on cursor state in OpenGL backends | Jonathan G Rennison |
2021-03-20 | Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer... | Michael Lutz |
2021-03-08 | Add: [Video] move GameLoop into its own thread | Patric Stout |
2021-03-08 | Remove: [Video] no longer draw in a thread | Patric Stout |
2021-02-27 | Fix: [SDL2] set GL attributes to get the best GL context possible (#8759) | Patric Stout |
2021-02-22 | Codechange: [SDL2] Split driver in base-part and default backend | Michael Lutz |
2021-02-22 | Feature: [SDL2] OpenGL support | Patric Stout |