index
:
Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video
/
sdl2_opengl_v.cpp
Age
Commit message (
Expand
)
Author
2021-06-26
Codechange: use _cur_palette the same in all the drivers
Patric Stout
2021-04-25
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)
Michael Lutz
2021-04-21
Fix: [OpenGL] Check maximum supported texture size against screen resolution.
Michael Lutz
2021-04-11
Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007)
Michael Lutz
2021-04-11
Feature: allow a toggle to enable/disable vsync
Patric Stout
2021-04-10
Fix: Data races on cursor state in OpenGL backends
Jonathan G Rennison
2021-03-20
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...
Michael Lutz
2021-03-08
Add: [Video] move GameLoop into its own thread
Patric Stout
2021-03-08
Remove: [Video] no longer draw in a thread
Patric Stout
2021-02-27
Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)
Patric Stout
2021-02-22
Codechange: [SDL2] Split driver in base-part and default backend
Michael Lutz
2021-02-22
Feature: [SDL2] OpenGL support
Patric Stout