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path: root/src/vehicle.cpp
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2008-05-26(svn r13266) -Codechange: Use SmallVector in GUIListpeter1138
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25(svn r13250) -Codechange: Use VehicleList in SendAllVehiclesToDepot()peter1138
2008-05-25(svn r13248) -Codechange: Use VehicleList for depot GUI.peter1138
2008-05-25(svn r13246) -Fix (r13245): incorrect parameters to memcpypeter1138
2008-05-25(svn r13245) -Codechange: Use SmallVectors for generating vehicle lists, ↵peter1138
simplifying calling code somewhat.
2008-05-25(svn r13241) -Codechange: Simplify CmdDepotSellAllVehicles() a bitpeter1138
2008-05-25(svn r13240) -Codechange: More const-ness for GUI code.peter1138
2008-05-24(svn r13232) -Codechange: Simplify BuildDepotVehicleList()peter1138
2008-05-18(svn r13165) -Codechange: replace some ↵rubidium
RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
2008-05-17(svn r13146) -Codechange: vehicle_base.h doesn't need to be included in ↵rubidium
vehicle_gui.h.
2008-05-17(svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so ↵rubidium
window_gui.h only needs to be included in *_gui.cpp.
2008-05-16(svn r13125) -Fix [FS#2000](r12913): [autoreplace] failing replacement and ↵bjarni
restoring a vehicle will no longer decrease the vehicle count in groups
2008-05-15(svn r13100) -Codechange: reduce the amount of parameters passed via ↵rubidium
AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
2008-05-14(svn r13090) -Codechange: add functions for direct conversion from ↵smatz
DiagDirection to Track and Trackbits
2008-05-14(svn r13087) -Codechange: Constify CalcPercentVehicleFilled() (michi_cc)peter1138
2008-05-11(svn r13047) -Codechange: remove vp_dglx
2008-05-08(svn r13008) -Fix [FS#1997]: silence some MSVC x64 warningsglx
2008-05-07(svn r12988) -Fix [FS#1992](r12913): [autoreplace] failing to replace a road ↵bjarni
vehicle could free it's slot without the vehicle knowing it (leading to assert)
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-04(svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should ↵bjarni
include the cargo packets in the vehicle as well
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29(svn r12917) -Codechange: standardise variable names called with ↵peter1138
FOR_ALL_ENGINEIDS_OF_TYPE
2008-04-27(svn r12913) -Add: ability to backup and restore a player's economic data ↵bjarni
and data for a vehicle (or chain of vehicles) Autoreplace uses this with the following benefits: -Mass autoreplace (the button in the depot window) will now estimate costs correctly -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains) Thanks to Ammler for testing this
2008-04-25(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD ↵smatz
without tram support, it is better than to simply crash
2008-04-24(svn r12862) -Codechange: reduce code duplication for VehicleType -> ↵smatz
WindowClass lookup
2008-04-24(svn r12860) -Fix [FS#1947]: Train depart animation trigger was not called ↵peter1138
in some cases.
2008-04-20(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpprubidium
2008-04-20(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a ↵rubidium
uniform naming of the thing instead of using both names for the same thing.
2008-04-20(svn r12800) -Codechange: move the animated tile related functions out of ↵rubidium
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
2008-04-19(svn r12792) -Codechange: [autoreplace] added a function to figure out if a ↵bjarni
replacement is needed and if so, to which EngineID It's designed to save a bit of CPU time, specially if the replacement isn't buildable (think autorenew of old vehicle)
2008-04-19(svn r12791) -Codechange: [autoreplace] Added a flag parameter (listens for ↵bjarni
DC_EXEC and DC_QUERY_COST) and included more info when returning CommandCost This allowed cleaning up the code in MaybeReplaceVehicle()
2008-04-18(svn r12772) -Codechange: some vehicle.cpp coding style.rubidium
2008-04-18(svn r12762) -Fix: tabs after the first non-tab character are generally not ↵rubidium
okay (or lines starting with a space and then tabs).
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler ↵smatz
function can be used
2008-04-17(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()smatz
2008-04-14(svn r12711) -Codechange: remove unneeded loopsglx
2008-04-13(svn r12684) -Fix [FS#1891]: manually given service at depot order is not ↵rubidium
forgotten anymore when autoservice 'interferes'.
2008-04-12(svn r12669) -Fix (r12667): crash when a vehicle has never been to a station ↵rubidium
and the load percentage conditional variable is evaluated.
2008-04-12(svn r12664) -Codechange: do not force the 'color' pointer to be non-NULL ↵rubidium
when trying to get the load percentage.
2008-04-11(svn r12659) -Cleanup: some style cleanups in vehicle.cpp.rubidium
2008-04-11(svn r12658) -Codechange: unify a vast portion of the ↵rubidium
CmdSend<VehicleType>ToDepot commands.
2008-04-10(svn r12648) -Feature: allow four different non-stop types in a single game ↵rubidium
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-08(svn r12629) -Codechange: Split VehicleNeedsService() into ↵frosch
Vehicle::NeedsServicing() and Vehicle::NeedsAutomaticServicing(). -Fix (r11052): Disable servicing by service-interval if a vehicle has depot orders.
2008-04-07(svn r12617) -Codechange: add type safety to the Order's load and unload types.rubidium
2008-04-07(svn r12615) -Codechange: rename some enums related to depot orders to make ↵rubidium
it more clear that they are no loading/unloading flags. Also add more type strictness.
2008-04-07(svn r12600) -Codechange: make GetNonStopType return a more augmented type; ↵rubidium
not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere.
2008-04-06(svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify ↵smatz
compiler's decisions about inlining