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authorrubidium <rubidium@openttd.org>2008-04-11 08:40:10 +0000
committerrubidium <rubidium@openttd.org>2008-04-11 08:40:10 +0000
commitdaf5a2f1bc93c13c459b29ddf6f99751691d95d4 (patch)
tree796de051cb4c952b1c1b0b10a84a34081dfbf2bb /src/vehicle.cpp
parentaa8a5b2c39331fbcbcd6ef2291de8466ac9cdedd (diff)
downloadopenttd-daf5a2f1bc93c13c459b29ddf6f99751691d95d4.tar.xz
(svn r12658) -Codechange: unify a vast portion of the CmdSend<VehicleType>ToDepot commands.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 89cfe1b5b..c6cf4de77 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -3209,6 +3209,71 @@ void Vehicle::HandleLoading(bool mode)
InvalidateVehicleOrder(this);
}
+CommandCost Vehicle::SendToDepot(uint32 flags, DepotCommand command)
+{
+ if (!CheckOwnership(this->owner)) return CMD_ERROR;
+ if (this->vehstatus & VS_CRASHED) return CMD_ERROR;
+ if (this->IsInDepot()) return CMD_ERROR;
+
+ if (this->current_order.IsType(OT_GOTO_DEPOT)) {
+ bool halt_in_depot = this->current_order.GetDepotActionType() & ODATFB_HALT;
+ if (!!(command & DEPOT_SERVICE) == halt_in_depot) {
+ /* We called with a different DEPOT_SERVICE setting.
+ * Now we change the setting to apply the new one and let the vehicle head for the same depot.
+ * Note: the if is (true for requesting service == true for ordered to stop in depot) */
+ if (flags & DC_EXEC) {
+ this->current_order.SetDepotOrderType(ODTF_MANUAL);
+ this->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
+ }
+ return CommandCost();
+ }
+
+ if (command & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
+ if (flags & DC_EXEC) {
+ /* If the orders to 'goto depot' are in the orders list (forced servicing),
+ * then skip to the next order; effectively cancelling this forced service */
+ if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->cur_order_index++;
+
+ this->current_order.MakeDummy();
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
+ }
+ return CommandCost();
+ }
+
+ /* check if at a standstill (not stopped only) in a depot
+ * the check is down here to make it possible to alter stop/service for trains entering the depot */
+ if (this->type == VEH_TRAIN && IsTileDepotType(this->tile, TRANSPORT_RAIL) && this->cur_speed == 0) return CMD_ERROR;
+
+ TileIndex location;
+ DestinationID destination;
+ bool reverse;
+ static const StringID no_depot[] = {STR_883A_UNABLE_TO_FIND_ROUTE_TO, STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT, STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT, STR_A012_CAN_T_SEND_AIRCRAFT_TO};
+ if (!this->FindClosestDepot (&location, &destination, &reverse)) return_cmd_error(no_depot[this->type]);
+
+ if (flags & DC_EXEC) {
+ if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
+
+ this->dest_tile = location;
+ this->current_order.MakeGoToDepot(destination, ODTF_MANUAL);
+ if (!(command & DEPOT_SERVICE)) this->current_order.SetDepotActionType(ODATFB_HALT);
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
+
+ /* If there is no depot in front, reverse automatically (trains only) */
+ if (this->type == VEH_TRAIN && reverse) DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
+
+ if (this->type == VEH_AIRCRAFT && this->u.air.state == FLYING && this->u.air.targetairport != destination) {
+ /* The aircraft is now heading for a different hangar than the next in the orders */
+ extern void AircraftNextAirportPos_and_Order(Vehicle *v);
+ AircraftNextAirportPos_and_Order(this);
+ }
+
+ }
+
+ return CommandCost();
+
+}
+
void Vehicle::SetNext(Vehicle *next)
{
if (this->next != NULL) {