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author | peter1138 <peter1138@openttd.org> | 2008-05-26 16:23:23 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-05-26 16:23:23 +0000 |
commit | 781b90ac91b071f407aa32b3bbea1d94a07912b7 (patch) | |
tree | dc047e46ce7eb5ed01a0e32b973c3cc1aa5a6719 /src/vehicle.cpp | |
parent | 6e9227828eec759a39920214e186357f2fc1b70d (diff) | |
download | openttd-781b90ac91b071f407aa32b3bbea1d94a07912b7.tar.xz |
(svn r13266) -Codechange: Use SmallVector in GUIList
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r-- | src/vehicle.cpp | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index f5bb940f7..54c379edd 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1335,35 +1335,6 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine } /** - * @param sort_list list to store the list in. Either NULL or the length length_of_array tells - * @param length_of_array informs the length allocated for sort_list. This is not the same as the number of vehicles in the list. Needs to be 0 when sort_list is NULL - * @param type type of vehicle - * @param owner PlayerID of owner to generate a list for - * @param index This parameter has different meanings depending on window_type - * <ul> - * <li>VLW_STATION_LIST: index of station to generate a list for</li> - * <li>VLW_SHARED_ORDERS: index of order to generate a list for<li> - * <li>VLW_STANDARD: not used<li> - * <li>VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for</li> - * <li>VLW_GROUP_LIST: index of group to generate a list for</li> - * </ul> - * @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h - * @return the number of vehicles added to the list - */ -uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type) -{ - VehicleList list; - GenerateVehicleSortList(&list, type, owner, index, window_type); - - if (list.Length() > 0) { - *sort_list = ReallocT(*sort_list, list.Length()); - memcpy(*sort_list, list.Begin(), sizeof(list.Begin()) * list.Length()); - } - - return list.Length(); -} - -/** * Generate a list of vehicles based on window type. * @param list Pointer to list to add vehicles to * @param type Type of vehicle |