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path: root/src/town_cmd.cpp
AgeCommit message (Expand)Author
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-08-17Add #6887: Option to show zone inside local authority boundary of townsGabda
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-29Codechange: Remove TownLayoutByte typeCharles Pigott
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-02Fix #7440: Remove town sign when deleting town, not add it once moreNiels Martin Hansen
2019-03-26Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|D...Henry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-12Codechange: Update town sign on population change only when population is sho...Gabda
2019-03-09Codechange: Make a merged k-d tree index of all viewport signsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of stationsNiels Martin Hansen
2019-03-09Codechange: Make a k-d tree index of townsNiels Martin Hansen
2019-03-09Feature: Non-rectangular sparse station catchment area.Peter Nelson
2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen
2019-03-03Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ownersh...PeterN
2019-02-28Change: Allow towns to build bridges over rails and one-way roads. (#7291)SamuXarick
2019-01-21Add: Houses can accept up to 16 different cargo types via NewGRF.Niels Martin Hansen
2019-01-17Fix: Some code and comment typosnikolas
2019-01-12Codechange: Define INVALID_TOWN as a TownID (#7044)Joan Josep
2018-10-31Fix: Protect against a few out of bounds or uninitialised usage errorsCharles Pigott
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-09-18Fix #6622: Fixes empty company name in news when gamescript constructs a townMax Maton
2018-06-24Feature #6397: Keep town growth rate in sync with house countPavel Stupnikov
2018-05-21Change: Add CargoTypes type for cargo masks. (#6790)PeterN
2018-05-02Change: Switch town growth rate and counter to actual game ticks (#6763)Pavel Stupnikov
2018-04-28Feature #6610: Allow towns to build houses on road turns (#6758)Pavel Stupnikov
2017-08-13(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)frosch
2017-01-22(svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always ...frosch
2015-10-30(svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layo...frosch
2015-10-30(svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even wh...frosch
2015-06-20(svn r27306) -Fix (r27305): Confused tiles.frosch
2015-06-20(svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops...frosch
2015-04-28(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town p...frosch
2015-04-27(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)frosch
2015-04-25(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered...frosch
2015-04-25(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports...frosch
2015-04-25(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.frosch
2015-04-25(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial d...frosch
2015-01-01(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_...rubidium
2014-10-15(svn r27020) -Cleanup: some coding style consistency improvements (mostly spa...rubidium
2014-09-21(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data...rubidium
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the...rubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2014-02-16(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTown...frosch
2014-02-16(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewG...frosch
2014-02-06(svn r26313) -Codechange: use a set for finding unique town names instead of ...rubidium
2014-02-06(svn r26311) -Codechange: use a different method for finding whether there is...rubidium
2014-02-06(svn r26310) -Codechange: clean up some caches during town generation to keep...rubidium
2014-02-06(svn r26308) -Fix-ish: do not try to build more towns/industries than the poo...rubidium