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Erich/openttd
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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town_cmd.cpp
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Author
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-08-17
Add #6887: Option to show zone inside local authority boundary of towns
Gabda
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-29
Codechange: Remove TownLayoutByte type
Charles Pigott
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-04-02
Fix #7440: Remove town sign when deleting town, not add it once more
Niels Martin Hansen
2019-03-26
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|D...
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Henry Wilson
2019-03-12
Codechange: Update town sign on population change only when population is sho...
Gabda
2019-03-09
Codechange: Make a merged k-d tree index of all viewport signs
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of stations
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of towns
Niels Martin Hansen
2019-03-09
Feature: Non-rectangular sparse station catchment area.
Peter Nelson
2019-03-04
Add: Option for population-linear town cargo generation
Niels Martin Hansen
2019-03-03
Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ownersh...
PeterN
2019-02-28
Change: Allow towns to build bridges over rails and one-way roads. (#7291)
SamuXarick
2019-01-21
Add: Houses can accept up to 16 different cargo types via NewGRF.
Niels Martin Hansen
2019-01-17
Fix: Some code and comment typos
nikolas
2019-01-12
Codechange: Define INVALID_TOWN as a TownID (#7044)
Joan Josep
2018-10-31
Fix: Protect against a few out of bounds or uninitialised usage errors
Charles Pigott
2018-10-31
Doc: Lots and lots of doxymentation fixes
Charles Pigott
2018-09-18
Fix #6622: Fixes empty company name in news when gamescript constructs a town
Max Maton
2018-06-24
Feature #6397: Keep town growth rate in sync with house count
Pavel Stupnikov
2018-05-21
Change: Add CargoTypes type for cargo masks. (#6790)
PeterN
2018-05-02
Change: Switch town growth rate and counter to actual game ticks (#6763)
Pavel Stupnikov
2018-04-28
Feature #6610: Allow towns to build houses on road turns (#6758)
Pavel Stupnikov
2017-08-13
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
frosch
2017-01-22
(svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always ...
frosch
2015-10-30
(svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layo...
frosch
2015-10-30
(svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even wh...
frosch
2015-06-20
(svn r27306) -Fix (r27305): Confused tiles.
frosch
2015-06-20
(svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops...
frosch
2015-04-28
(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town p...
frosch
2015-04-27
(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)
frosch
2015-04-25
(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered...
frosch
2015-04-25
(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports...
frosch
2015-04-25
(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.
frosch
2015-04-25
(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial d...
frosch
2015-01-01
(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_...
rubidium
2014-10-15
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spa...
rubidium
2014-09-21
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data...
rubidium
2014-04-25
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the...
rubidium
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2014-02-16
(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTown...
frosch
2014-02-16
(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewG...
frosch
2014-02-06
(svn r26313) -Codechange: use a set for finding unique town names instead of ...
rubidium
2014-02-06
(svn r26311) -Codechange: use a different method for finding whether there is...
rubidium
2014-02-06
(svn r26310) -Codechange: clean up some caches during town generation to keep...
rubidium
2014-02-06
(svn r26308) -Fix-ish: do not try to build more towns/industries than the poo...
rubidium
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