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path: root/src/tilearea_type.h
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2021-05-13Codechange: Replace TILE_AREA_LOOP with range-based for loopsglx22
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-13Codechange: Replace duplicated code with TileArea::Expand() (#7467)PeterN
2014-02-02(svn r26289) -Codechange: Make tile areas and iterators more consistent to ↵fonsinchen
each other.
2013-11-26(svn r26125) -Fix: make sure the tile area's variables are always properly ↵rubidium
initialised
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2011-12-20(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the ↵truebrain
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-09(svn r23461) -Fix: handle a missing airport newgrf as graceful as possible ↵yexo
by not crashing when loading such savegame or when an airport is removed
2011-12-03(svn r23402) -Add: Function to check if a TileArea contains a tile. (michi_cc)terkhen
2011-05-01(svn r22405) -Document: some more "random-ish" tidbitsrubidium
2011-01-18(svn r21843) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updates [t-z].
2010-12-13(svn r21499) -Add: diagonal tile iterator. Based on patch by fonsinchenrubidium
2010-12-13(svn r21496) -Fix (r21494): ofcourse older GCCs (< 4.3) have something to ↵rubidium
complain about
2010-12-13(svn r21494) -Codechange: split the tile iterator in two classesrubidium
2010-12-12(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bitrubidium
2010-10-23(svn r21019) -Add: Use center of industry to focus on in the industry gui.alberth
2010-03-12(svn r19392) -Codechange: Increase the maximum size of a TileArea.terkhen
2010-02-06(svn r19041) -Codechange: Improve selection of tile to draw in zoomed-out ↵alberth
smallmaps.
2010-02-06(svn r19038) -Codechange: Move TileArea methods to their own file.alberth
2010-01-04(svn r18726) -Fix [FS#3463]: with non-uniform industries the 'supplies' text ↵rubidium
when building a station could be incorrect (missing a cargo) -Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers. -Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
2010-01-04(svn r18714) -Codechange: move the TileArea struct to it's own headerrubidium