Age | Commit message (Collapse) | Author |
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This makes the volume control work as most players would expect, affecting
existing playing sounds as well as new sounds.
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Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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Eagle_rainbow)
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the wrong slots.
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usage.
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parameter to determine what to do
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related variables
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functions if they return the Z in pixels (like TilePixelHeight)
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allocation. (monoid)
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client settings
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switch to sinusoidal algorithm to maintain output level.
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load the NoMusic/NoSound sets when there is another set
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if a header require a header make it include that header
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from file.
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files. If (at least) one data file is missing do not consider the set to be useable. Do also no autodetect sets with missing files.
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Based on work by orudge.
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had the same value.
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malloc
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SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
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having it return anything else than ORIGINAL_SAMPLE_COUNT is asking for NewGRFs failing to load (due to invalid sample index), thus desyncs
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sources too
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coord.(left,right,top,bottom), i.e. use Rect.
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(from back to front or vice versa) and make it iterate over the Window* instead of Window**.
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empty/corrupt/incorrectly sized sample.cat instead of making valid NewGRFs fail to load.
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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distinguished struct instead in the data stream for 8bpp-optimized
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something more than whitespace as description of files that don't have a description.
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