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author | PeterN <peter1138@openttd.org> | 2021-04-05 11:18:59 +0100 |
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committer | GitHub <noreply@github.com> | 2021-04-05 12:18:59 +0200 |
commit | 130a052ed5a364c1b9c4659b44fe2620bdd569e4 (patch) | |
tree | c8e6807a63f8625203b5b49c9551de7628465221 /src/sound.cpp | |
parent | 1cd3a3b070a9e17acdbe9a875a305643bc834e6a (diff) | |
download | openttd-130a052ed5a364c1b9c4659b44fe2620bdd569e4.tar.xz |
Fix: Apply master effect volume during mixing instead of sound start. (#8945)
This makes the volume control work as most players would expect, affecting
existing playing sounds as well as new sounds.
Diffstat (limited to 'src/sound.cpp')
-rw-r--r-- | src/sound.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/sound.cpp b/src/sound.cpp index e6c1cb07c..7d70fa760 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -252,7 +252,7 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in StartSound( sound, panning, - (_settings_client.music.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256 + _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN] ); return; } @@ -281,7 +281,7 @@ void SndPlayVehicleFx(SoundID sound, const Vehicle *v) void SndPlayFx(SoundID sound) { - StartSound(sound, 0.5, _settings_client.music.effect_vol); + StartSound(sound, 0.5, UINT8_MAX); } INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet) |