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authorrubidium <rubidium@openttd.org>2009-05-17 17:17:48 +0000
committerrubidium <rubidium@openttd.org>2009-05-17 17:17:48 +0000
commit9c24e2bb8fdc29620ea8d73ecec9c93e8e3b3e53 (patch)
tree1b503e6d6551d4e0b93ceeaa187e88e3797ea7af /src/sound.cpp
parente3bd95e7b6694a68a73bbb2649d6f96092e2e313 (diff)
downloadopenttd-9c24e2bb8fdc29620ea8d73ecec9c93e8e3b3e53.tar.xz
(svn r16340) -Codechange: introduce SoundID (uint16) and use that instead of SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
Diffstat (limited to 'src/sound.cpp')
-rw-r--r--src/sound.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/sound.cpp b/src/sound.cpp
index a12b2b840..b5bc93ec5 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -123,11 +123,11 @@ bool SoundInitialize(const char *filename)
}
/* Low level sound player */
-static void StartSound(uint sound, int panning, uint volume)
+static void StartSound(SoundID sound_id, int panning, uint volume)
{
if (volume == 0) return;
- const FileEntry *fe = GetSound(sound);
+ const FileEntry *fe = GetSound(sound_id);
if (fe == NULL) return;
MixerChannel *mc = MxAllocateChannel();
@@ -195,7 +195,7 @@ void SndCopyToPool()
* @param top Top edge of virtual coordinates where the sound is produced
* @param bottom Bottom edge of virtual coordinates where the sound is produced
*/
-static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, int bottom)
+static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, int bottom)
{
if (msf.effect_vol == 0) return;
@@ -220,7 +220,7 @@ static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, in
}
}
-void SndPlayTileFx(SoundFx sound, TileIndex tile)
+void SndPlayTileFx(SoundID sound, TileIndex tile)
{
/* emits sound from center of the tile */
int x = min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
@@ -232,7 +232,7 @@ void SndPlayTileFx(SoundFx sound, TileIndex tile)
SndPlayScreenCoordFx(sound, pt.x, pt2.x, pt.y, pt2.y);
}
-void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
+void SndPlayVehicleFx(SoundID sound, const Vehicle *v)
{
SndPlayScreenCoordFx(sound,
v->coord.left, v->coord.right,
@@ -240,7 +240,7 @@ void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
);
}
-void SndPlayFx(SoundFx sound)
+void SndPlayFx(SoundID sound)
{
StartSound(sound, 0, msf.effect_vol);
}