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path: root/src/script/api/script_road.hpp
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2020-07-10Update: Disuse of STR_ERROR_INCOMPATIBLE_ROADTrevorShelton
2020-06-27Codechange: Make sure script enums are the same size as their normal ↵Charles Pigott
counterparts
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-05-01Add: New RoadType API functions.peter1138
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2013-12-08(svn r26149) -Fix [FS#5825]: [Script] Various API functions did not check ↵frosch
whether ScrtipRoad::SetCurrentRoadType was called appropiately.
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-10-25(svn r24628) -Fix: Document and enforce precondition start != end for ↵zuu
ScriptRoad::RemoveRoad and ScriptRoad::RemoveRoadFull
2011-12-19(svn r23633) -Add: allow most build commands from GameScript given a ↵truebrain
CompanyMode is active in that scope
2011-12-19(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge ↵truebrain
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19(svn r23614) -Add: more API functions exposed to NoGo (part 1)truebrain
2011-12-15(svn r23521) -Codechange: use the actual enum values from the 'core' in the ↵rubidium
API when they refer to the in-game values in the cases where that is possible and sensible
2011-12-04(svn r23431) -Fix: typo in @param variabletruebrain
2011-12-03(svn r23416) -Add: [NoAI] API for querying infrastructure costs.michi_cc
2011-11-29(svn r23370) -Add: support @api tag in API header files, to select which API ↵truebrain
should receive the defined classes and functions
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-29(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵truebrain
src/script/api/script_* (Rubidium)