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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
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underground-plus-others-original
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underground-station-construction
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game_changelog.hpp
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Author
2021-09-25
Change: Heading for 13 now (#9573)
Patric Stout
2021-09-25
Add: allow gamescripts to build neutral objects (#9568)
dP
2021-09-14
Feature: [AI/GS] Missing water related functions and objects (#8390)
SamuXarick
2021-08-15
Change: rebrand 1.12.0 to 12.0
Patric Stout
2021-08-09
Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)
Michael Lutz
2021-03-14
Change: Heading for 1.12 now (#8862)
Patric Stout
2021-02-14
Feature: [GS] Allow non-question type windows to have no buttons
dP
2021-01-22
Feature: Allow GameScripts to add additional text to Industry view window
dP
2021-01-22
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effe...
Pavel Stupnikov
2021-01-09
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo...
Patric Stout
2020-12-22
Feature: Set exclusive access to industry from GS (#8115)
Pavel Stupnikov
2020-12-22
Feature: Influence industry production changes from GS (#7912)
Niels Martin Hansen
2020-06-01
Add: [Script] Native priority queue; useful e.g. for pathfinders.
Michael Lutz
2020-05-22
Feature: Push-buttons on storybook pages (#7896)
Niels Martin Hansen
2020-02-08
Change: Heading for 1.11 now
glx
2020-01-15
Feature: GS method to control engine availability for a specific company (#7791)
Pavel Stupnikov
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-03-31
Fix 6fc60d8c4f: forgot to update API changelog
glx
2019-03-03
Change: Heading for 1.10 now (#7319)
frosch
2019-01-31
Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle typ...
SamuXarick
2018-11-01
Add: AI/GS GetMonthlyMaintenanceCost (#6897)
Samu
2018-04-28
Feature: Add GS method to question a single client (#6748)
Pavel Stupnikov
2018-04-24
Feature: GS methods to scroll viewport for players (#6745)
Pavel Stupnikov
2018-04-22
Feature #6459: API for querying network clients from GS (#6736)
Pavel Stupnikov
2018-03-14
(svn r27993) -Change: Heading for 1.9 now
frosch
2017-12-24
(svn r27950) -Merge: Documentation updates from 1.7 branch
frosch
2017-03-11
(svn r27780) -Update: Numbers
frosch
2017-03-11
(svn r27776) -Merge: Documentation updates from 1.6 branch
frosch
2016-03-01
(svn r27518) -Update: Numbers
frosch
2015-12-01
(svn r27463) -Merge: Documentation updates from 1.5 branch
frosch
2015-03-17
(svn r27192) -Change: heading for 1.6 now
frosch
2015-02-22
(svn r27164) -Add: [NoGo] Game scripts can point to a location, station, indu...
alberth
2014-10-23
(svn r27032) -Merge: documentation updates from 1.4 branch
rubidium
2014-09-21
(svn r26894) -Feature: Swap method for script lists
fonsinchen
2014-09-21
(svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via
fonsinchen
2014-09-21
(svn r26892) -Feature: Script API for retrieving planned flow
fonsinchen
2014-08-17
(svn r26748) -Merge: documentation updates from 1.4 branch
frosch
2014-07-12
(svn r26685) -Fix: Tighten parameter bound checks on GSCargoMonitor functions...
alberth
2014-05-04
(svn r26557) -Fix: clean up, test (somewhat), and complete the API for waitin...
fonsinchen
2014-04-27
(svn r26529) -Merge: documentation updates from 1.4 branch
frosch
2014-03-17
(svn r26406) -Change: heading for 1.5 now
frosch
2014-03-10
(svn r26396) -Add: [script] AI/GS APIs to get cargo waiting from/via other st...
zuu
2014-02-06
(svn r26307) -Add: [nogo] Allow GS to hide story page date
zuu
2014-02-06
(svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story ...
zuu
2014-02-06
(svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages
zuu
2013-11-29
(svn r26137) -Merge: documentation updates from 1.3 branch
rubidium
2013-11-16
(svn r26012) -Add: new goal type that show a story page when clicked
zuu
2013-11-12
(svn r25969) -Add: [Script] ScriptTown::GetFundBuildingsDuration.
frosch
2013-11-12
(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town ...
frosch
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