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AgeCommit message (Expand)Author
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-05Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a...Matt Kimber
2021-01-01Codechange: move some DEBUG-levels and remove some others in saveload routine...Patric Stout
2020-12-27Codechange: Use std::string in file scanners.Michael Lutz
2020-12-27Codechange: Even more std::string usage in file IO.Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-27Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTHcirdan
2020-12-27Cleanup: Remove save-only autolength flag from economy chunk handlerscirdan
2020-12-27Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loopsglx22
2020-12-22Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)Jonathan G Rennison
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-12-22Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)Patric Stout
2020-12-15Add: support for emscripten (play-OpenTTD-in-the-browser)Patric Stout
2020-12-15Codechange: Make use of the improved C++17 emplace_back function.Michael Lutz
2020-12-06Codechange: don't do work GetVariableAddress() is already doingPatric Stout
2020-12-06Fix: do not add an offset to a nullptrPatric Stout
2020-12-06Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356)Michael Lutz
2020-07-27Codechange #8258: Remove unused town cargo caches from the savegamedP
2020-07-27Codechange: Spell 'Viewport' consistentlyTechGeekNZ
2020-06-28Change #8159: Remove now unused town cargo caches without bumping the savegam...dP
2020-06-28Revert #8157: Redundant changedP
2020-06-28Fix: Incorrect save/load array size of Town::cargo_acceptedJonathan G Rennison
2020-06-28Codechange: Move SlSkipBytes to saveload.hJonathan G Rennison
2020-06-27Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that...Charles Pigott
2020-06-22Fix 63ccb36e: Incorrect string type for OrderBackup::name save/loadJonathan G Rennison
2020-06-05Add: introduce CMake for project managementPatric Stout
2020-05-21Codechange: Use std::string for most of the user-settable custom names.Michael Lutz
2020-05-21Codechange: Store GS lang texts in std::strings.Michael Lutz
2020-05-12Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143)glx22
2020-05-10Fix #8132: Corrupted savegame crashing OpenTTD on loadglx
2020-05-10Fix: Stop any gamelog action when recovering from SlError()glx
2020-05-06Fix #8021: limit savegame range for docking tiles fixingglx
2020-05-06Fix: reset roadtype/streetcartype info for non-road bridgesYexo
2020-05-04Fix #8108: always update tile_hash after updating v->tileYexo
2020-05-04Fix c01a2e2: crash on loading old savegames with invalid animated tile inform...SamuXarick
2020-05-04Fix #8108: possible crash on loading TTD savegames with phantom oil rigsSamuXarick
2020-03-30Fix #8020: Add missing docking tiles around industry neutral stationsSamuXarick
2020-02-19Fix #8011, f5381798: Dock tile in TTD savegame was only 2 bytesglx
2020-02-08Change: Heading for 1.11 nowglx
2020-02-06Feature: SLF_HEX to print hexadecimal numbers in the config fileJohannes E. Krause
2020-01-12Codechange: Cache resolved town, station and industry name stringsJonathan G Rennison
2020-01-12Fix #7925: Reset temporary saveload data at the start of loading a savegame i...frosch
2020-01-05Fix: When loading old timetabled saves, also reset cached timetable durationCharles Pigott
2020-01-05Fix #7587: Crash when loading saves with waypoints with invalid locationsCharles Pigott
2019-12-28Feature: Configurable game ending yearNiels Martin Hansen
2019-12-21Codechange: Replace FOR_ALL_TOWNS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loopsglx
2019-12-21Codechange: Replace story related FOR_ALL with range-based for loopsglx