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2011-12-03(svn r23414) -Add: Company infrastructure counts for stations/airports.michi_cc
2011-12-03(svn r23413) -Add: Company infrastructure counts for canals.michi_cc
2011-12-03(svn r23412) -Add: Company infrastructure counts for road.michi_cc
2011-12-03(svn r23411) -Add: Company infrastructure counts for rail.michi_cc
2011-12-03(svn r23410) -Add: A window with a detailed overview over the infrastructure ↵michi_cc
of a company.
2011-12-03(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.terkhen
2011-12-03(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for ↵terkhen
each town (michi_cc).
2011-12-01(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')truebrain
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-11-30(svn r23376) -Remove: on popular demand, remove my (revoked) name from ↵truebrain
comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
2011-11-29(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfigtruebrain
2011-11-24(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.peter1138
2011-11-24(svn r23314) -Add: Add settings to restrict viewport zoom levels.peter1138
2011-11-23(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to ↵truebrain
frosch for spotting)
2011-11-23(svn r23304) -Add: bump the savegame to start storing the new bits and piecestruebrain
2011-11-23(svn r23300) -Add: show on the GUI when a town grows and make a general ↵truebrain
framework to store goals of a town
2011-11-23(svn r23298) -Add: track statistics of all incoming and outgoing goods. ↵truebrain
Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-21(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to ↵michi_cc
depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-15(svn r23233) -Codechange: Refactor maximum and actually transported cargo ↵michi_cc
amount of towns into a reusable struct.
2011-11-12(svn r23195) -Codechange: if we really need to cast away constness, use ↵rubidium
const_cast
2011-11-12(svn r23192) -Codechange: don't cast away const needlesslyrubidium
2011-11-08(svn r23168) -Feature [FS#1824]: always draw fences around field tilesyexo
2011-11-04(svn r23105) -Fix (r23104): Kenobi visited me ;)rubidium
2011-11-04(svn r23104) -Codechange: prepare the vehicle/sign z for some further ↵rubidium
changes to reduce casting
2011-11-04(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and ↵rubidium
use it
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-11-03(svn r23084) -Codechange: get rid of a redundant variablerubidium
2011-11-03(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a ↵yexo
savegame, just like it's running when NewGRFs are changed during a game
2011-11-01(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to ↵frosch
draw different sprites on the map and in various GUIs.
2011-11-01(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.frosch
2011-10-30(svn r23065) -Add: -q option to read a savegame, write some general info and ↵yexo
exit
2011-10-09(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.frosch
2011-10-03(svn r22977) -Codechange: Rename SetCachedEngineCounts() to ↵frosch
GroupStatistics::UpdateAfterLoad().
2011-10-03(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, ↵frosch
but compute it like num_engines on load.
2011-09-23(svn r22958) -Fix [FS#4778]: the savegame description and loading of ↵rubidium
savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
2011-09-23(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, ↵rubidium
which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
2011-09-11(svn r22920) -Cleanup: replace two very old town variables taht were rarely ↵yexo
used by small functions that compute there value on-the-fly when necessary
2011-09-09(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar ↵yexo
caused crashes during load
2011-09-09(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via ↵rubidium
orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
2011-09-03(svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.hfrosch
2011-08-25(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config ↵planetmaker
settings (monoid)
2011-08-24(svn r22827) -Codechange: pass the/a more proper sub directory when opening ↵rubidium
(some) files instead of the default one
2011-08-22(svn r22811) -Change: don't try to load static NewGRFs when loading the ↵rubidium
intro game for the first time
2011-08-20(svn r22767) -Add: river generationrubidium
2011-08-12(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD ↵rubidium
instead of showing the "savegame corrupted" message
2011-08-12(svn r22736) -Codechange: constify some numbersrubidium
2011-08-03(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.michi_cc
2011-07-29(svn r22693) -Fix [FS#4691]: The override managers were not reset in some ↵frosch
cases like creating a new scenario.
2011-07-09(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and ↵frosch
depottests. (adf88)
2011-07-02(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster ↵frosch
vehicles when converting savegames.