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author | truebrain <truebrain@openttd.org> | 2011-12-01 12:04:10 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-12-01 12:04:10 +0000 |
commit | a8b22e5292e5b0e47a7dbecf47e530f877624ecf (patch) | |
tree | 73e78e63639615b579436a0d6df3df4eb0ab3391 /src/saveload | |
parent | fedeba5f0021217ce23fbe106b31687cbeb643ce (diff) | |
download | openttd-a8b22e5292e5b0e47a7dbecf47e530f877624ecf.tar.xz |
(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/ai_sl.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 31828be24..00ae7d72f 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -87,15 +87,15 @@ static void Load_AIPL() config->Change(_ai_saveload_name, -1, false, _ai_saveload_is_random); if (!config->HasScript()) { if (strcmp(_ai_saveload_name, "%_dummy") != 0) { - DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); - DEBUG(ai, 0, "A random other AI will be loaded in its place."); + DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); + DEBUG(script, 0, "A random other AI will be loaded in its place."); } else { - DEBUG(ai, 0, "The savegame had no AIs available at the time of saving."); - DEBUG(ai, 0, "A random available AI will be loaded now."); + DEBUG(script, 0, "The savegame had no AIs available at the time of saving."); + DEBUG(script, 0, "A random available AI will be loaded now."); } } else { - DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); - DEBUG(ai, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); + DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); + DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the AI doesn't get the saveload data, as he was not the * writer of the saveload data in the first place */ |