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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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saveload
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industry_sl.cpp
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Author
2021-07-06
Codechange: Use a common sub-class for NewGRFMapping chunks
glx22
2021-07-06
Cleanup: Remove now unneeded ChunkHandler members
glx22
2021-07-06
Codechange: Use ChunkHandlers sub-classes
glx22
2021-07-06
Codechange: Use static array of references to ChunkHandler
glx22
2021-07-02
Add: store headers for most savegame chunks
Patric Stout
2021-07-02
Feature: framework to make savegames self-descriptive
Patric Stout
2021-06-15
Change: rework several CH_RIFF chunks to use CH_ARRAY instead
Patric Stout
2021-06-06
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
glx22
2021-05-31
Codechange: C++-ify lists for SaveLoad (#9323)
Patric Stout
2021-01-22
Feature: Allow GameScripts to add additional text to Industry view window
dP
2020-12-22
Feature: Set exclusive access to industry from GS (#8115)
Pavel Stupnikov
2020-12-22
Feature: Influence industry production changes from GS (#7912)
Niels Martin Hansen
2019-12-21
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-04-13
Cleanup: Fix alignment after NULL -> nullptr change.
peter1138
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-03-08
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept c...
PeterN
2019-02-02
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
Peter Nelson
2019-02-02
Codechange: Convert saveload numbers to enum values.
Peter Nelson
2019-02-02
Codechange: Make saveload version upper bound exclusive, i.e. version object ...
Peter Nelson
2018-11-03
Add: NewGRF support for 16-in-16-out industries
Niels Martin Hansen
2018-11-03
Add: Industries can produce and accept up to 16 different cargoes
Niels Martin Hansen
2018-09-02
Feature: [NewGRF] Increase size of persistent storage to 256.
Michael Lutz
2017-10-25
(svn r27929) -Cleanup: Remove unused Industry::random_triggers
frosch
2015-05-21
(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again ...
frosch
2015-05-09
(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-bui...
frosch
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2013-12-23
(svn r26175) -Add: Log in desync output when persistent storage is discarded.
frosch
2012-01-03
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
rubidium
2011-06-12
(svn r22567) -Codechange: Store persistent storages inside a pool.
terkhen
2010-11-13
(svn r21170) -Codechange: Store industry management data in the save game (so...
alberth
2010-08-11
(svn r20449) -Codechange: unduplicate saving/loading of NewGRF ID + local id ...
rubidium
2010-08-02
(svn r20311) -Codechange: don't reserve extra space in the savegame that is n...
yexo
2010-06-13
(svn r19973) -Codechange: Add another procedure to chunk handlers for checkin...
frosch
2010-03-20
(svn r19481) -Codechange: Turn _industry_counts into a static member of Indus...
frosch
2010-03-12
(svn r19392) -Codechange: Increase the maximum size of a TileArea.
terkhen
2010-01-15
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if...
rubidium
2010-01-04
(svn r18717) -Codechange: use TileArea in industry instead of three separate ...
rubidium
2009-10-04
(svn r17693) -Cleanup: remove some unneeded includes
rubidium
2009-08-21
(svn r17248) -Fix: add GPL license notice where appropriate
rubidium
2009-07-24
(svn r16944) -Codechange: remove needlessly complex way of getting the offset...
rubidium
2009-05-17
(svn r16338) -Codechange: split loading of references to two phases
smatz
2009-02-09
(svn r15428) -Codechange: consistently use colour instead of having both colo...
rubidium
2009-01-04
(svn r14828) -Codechange: move most of save/load-specific code to separate files
smatz