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author | frosch <frosch@openttd.org> | 2015-05-09 10:04:50 +0000 |
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committer | frosch <frosch@openttd.org> | 2015-05-09 10:04:50 +0000 |
commit | 3f55e5364e69c0ce4d0011371afbad4153fc073e (patch) | |
tree | 2fbced55b3c246e37692d41321b0fa0fef63d514 /src/saveload/industry_sl.cpp | |
parent | 5e47c27550efca4c318cfe4b9bdfe51a28bc2984 (diff) | |
download | openttd-3f55e5364e69c0ce4d0011371afbad4153fc073e.tar.xz |
(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
Diffstat (limited to 'src/saveload/industry_sl.cpp')
-rw-r--r-- | src/saveload/industry_sl.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/saveload/industry_sl.cpp b/src/saveload/industry_sl.cpp index 658cfd2bd..34e857c6f 100644 --- a/src/saveload/industry_sl.cpp +++ b/src/saveload/industry_sl.cpp @@ -160,14 +160,12 @@ static void Save_ITBL() /** Load industry-type build data. */ static void Load_ITBL() { + _industry_builder.Reset(); int index; - for (int i = 0; i < NUM_INDUSTRYTYPES; i++) { - index = SlIterateArray(); - assert(index == i); - SlObject(_industry_builder.builddata + i, _industrytype_builder_desc); + while ((index = SlIterateArray()) != -1) { + if ((uint)index >= NUM_INDUSTRYTYPES) SlErrorCorrupt("Too many industry builder datas"); + SlObject(_industry_builder.builddata + index, _industrytype_builder_desc); } - index = SlIterateArray(); - assert(index == -1); } extern const ChunkHandler _industry_chunk_handlers[] = { |