Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-13 | (svn r19979) -Codechange: Separate static loadable fields from Company into ↵ | frosch | |
separate struct. | |||
2010-06-13 | (svn r19973) -Codechange: Add another procedure to chunk handlers for ↵ | frosch | |
checking savegames (empty for now). | |||
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-09-01 | (svn r17343) -Codechange: it's bankruptcy, not bankrupcy, according to my ↵ | rubidium | |
Oxford Dictionary of English and Merriam-Webster. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-06-10 | (svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵ | smatz | |
Company::IsValidHumanID(), don't use IsHumanCompany() where possible | |||
2009-05-26 | (svn r16439) -Change: Make the default vehicle servicing settings ↵ | yexo | |
company-based settings, so in a multiplayer game everyone can change them. | |||
2009-05-17 | (svn r16338) -Codechange: split loading of references to two phases | smatz | |
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers | |||
2009-05-15 | (svn r16315) -Codechange: move the autorenew settings to a new ↵ | yexo | |
CompanySettings struct | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-09 | (svn r15423) -Codechange: split widget related types to their own header and ↵ | rubidium | |
add a bit of type strictness. | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-24 | (svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore | smatz | |
2009-01-24 | (svn r15256) -Fix (r15027): use of uninitialised variable while ↵ | smatz | |
saving/loading game with AIs | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |