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authorsmatz <smatz@openttd.org>2009-06-10 22:05:01 +0000
committersmatz <smatz@openttd.org>2009-06-10 22:05:01 +0000
commitbea3fe2b8b2352d471149a4c914f93c58aa11b83 (patch)
tree69bd9a4b24333a7da3f2f3d11af4aafff5c92583 /src/saveload/company_sl.cpp
parentbc7e9514d247581e085b80a71dabbd6e635e5ded (diff)
downloadopenttd-bea3fe2b8b2352d471149a4c914f93c58aa11b83.tar.xz
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
Diffstat (limited to 'src/saveload/company_sl.cpp')
-rw-r--r--src/saveload/company_sl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp
index 940b561be..9040b7521 100644
--- a/src/saveload/company_sl.cpp
+++ b/src/saveload/company_sl.cpp
@@ -227,7 +227,7 @@ static void SaveLoad_PLYR(Company *c)
SlObject(c, _company_desc);
/* Keep backwards compatible for savegames, so load the old AI block */
- if (CheckSavegameVersion(107) && !IsHumanCompany(c->index)) {
+ if (CheckSavegameVersion(107) && c->is_ai) {
CompanyOldAI old_ai;
char nothing;