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authorsmatz <smatz@openttd.org>2009-01-04 15:32:25 +0000
committersmatz <smatz@openttd.org>2009-01-04 15:32:25 +0000
commit7368c740a646c958797b5dff90d6c5b51236e2a4 (patch)
tree56e0ff1f4048e467cf123e92ca788c3c4bbc0f94 /src/saveload/company_sl.cpp
parentc9e8fd307e36b3d35f5bf7d01cffe64b1e75b846 (diff)
downloadopenttd-7368c740a646c958797b5dff90d6c5b51236e2a4.tar.xz
(svn r14828) -Codechange: move most of save/load-specific code to separate files
Diffstat (limited to 'src/saveload/company_sl.cpp')
-rw-r--r--src/saveload/company_sl.cpp240
1 files changed, 240 insertions, 0 deletions
diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp
new file mode 100644
index 000000000..933cc0bde
--- /dev/null
+++ b/src/saveload/company_sl.cpp
@@ -0,0 +1,240 @@
+/* $Id$ */
+
+/** @file company_sl.cpp Code handling saving and loading of company data */
+
+#include "../stdafx.h"
+#include "../company_base.h"
+#include "../company_func.h"
+#include "../network/network.h"
+#include "../ai/ai.h"
+#include "../ai/trolly/trolly.h"
+#include "../company_manager_face.h"
+
+#include "saveload.h"
+
+/**
+ * Converts an old company manager's face format to the new company manager's face format
+ *
+ * Meaning of the bits in the old face (some bits are used in several times):
+ * - 4 and 5: chin
+ * - 6 to 9: eyebrows
+ * - 10 to 13: nose
+ * - 13 to 15: lips (also moustache for males)
+ * - 16 to 19: hair
+ * - 20 to 22: eye color
+ * - 20 to 27: tie, ear rings etc.
+ * - 28 to 30: glasses
+ * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
+ * - 31: gender (0 = male, 1 = female)
+ *
+ * @param face the face in the old format
+ * @return the face in the new format
+ */
+CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
+{
+ CompanyManagerFace cmf = 0;
+ GenderEthnicity ge = GE_WM;
+
+ if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
+ if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
+
+ SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge);
+ SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
+ SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
+ SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2)));
+ SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4)));
+ SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4)));
+ SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2)));
+ SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2)));
+ SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1));
+
+ uint lips = GB(face, 10, 4);
+ if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
+ SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
+ SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, max(lips, 1U) - 1);
+ } else {
+ if (!HasBit(ge, GENDER_FEMALE)) {
+ lips = lips * 15 / 16;
+ lips -= 3;
+ if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
+ } else {
+ lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
+ }
+ SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);
+
+ uint nose = GB(face, 13, 3);
+ if (ge == GE_WF) {
+ nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
+ } else {
+ nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
+ }
+ SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
+ }
+
+ uint tie_earring = GB(face, 24, 4);
+ if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
+ if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
+ SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
+ }
+
+ return cmf;
+}
+
+
+
+/* Save/load of companies */
+static const SaveLoad _company_desc[] = {
+ SLE_VAR(Company, name_2, SLE_UINT32),
+ SLE_VAR(Company, name_1, SLE_STRINGID),
+ SLE_CONDSTR(Company, name, SLE_STR, 0, 84, SL_MAX_VERSION),
+
+ SLE_VAR(Company, president_name_1, SLE_UINT16),
+ SLE_VAR(Company, president_name_2, SLE_UINT32),
+ SLE_CONDSTR(Company, president_name, SLE_STR, 0, 84, SL_MAX_VERSION),
+
+ SLE_VAR(Company, face, SLE_UINT32),
+
+ /* money was changed to a 64 bit field in savegame version 1. */
+ SLE_CONDVAR(Company, money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
+ SLE_CONDVAR(Company, money, SLE_INT64, 1, SL_MAX_VERSION),
+
+ SLE_CONDVAR(Company, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
+ SLE_CONDVAR(Company, current_loan, SLE_INT64, 65, SL_MAX_VERSION),
+
+ SLE_VAR(Company, colour, SLE_UINT8),
+ SLE_VAR(Company, money_fraction, SLE_UINT8),
+ SLE_CONDVAR(Company, avail_railtypes, SLE_UINT8, 0, 57),
+ SLE_VAR(Company, block_preview, SLE_UINT8),
+
+ SLE_CONDVAR(Company, cargo_types, SLE_FILE_U16 | SLE_VAR_U32, 0, 93),
+ SLE_CONDVAR(Company, cargo_types, SLE_UINT32, 94, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(Company, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(Company, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
+ SLE_CONDVAR(Company, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION),
+
+ SLE_ARR(Company, share_owners, SLE_UINT8, 4),
+
+ SLE_VAR(Company, num_valid_stat_ent, SLE_UINT8),
+
+ SLE_VAR(Company, quarters_of_bankrupcy, SLE_UINT8),
+ SLE_CONDVAR(Company, bankrupt_asked, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
+ SLE_CONDVAR(Company, bankrupt_asked, SLE_UINT16, 104, SL_MAX_VERSION),
+ SLE_VAR(Company, bankrupt_timeout, SLE_INT16),
+ SLE_CONDVAR(Company, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
+ SLE_CONDVAR(Company, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION),
+
+ /* yearly expenses was changed to 64-bit in savegame version 2. */
+ SLE_CONDARR(Company, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
+ SLE_CONDARR(Company, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
+
+ SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
+ SLE_CONDNULL(1, 4, 99),
+
+ /* Engine renewal settings */
+ SLE_CONDNULL(512, 16, 18),
+ SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
+
+ /* reserve extra space in savegame here. (currently 63 bytes) */
+ SLE_CONDNULL(63, 2, SL_MAX_VERSION),
+
+ SLE_END()
+};
+
+static const SaveLoad _company_economy_desc[] = {
+ /* these were changed to 64-bit in savegame format 2 */
+ SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
+ SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION),
+ SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
+ SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION),
+ SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
+ SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION),
+
+ SLE_VAR(CompanyEconomyEntry, delivered_cargo, SLE_INT32),
+ SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
+
+ SLE_END()
+};
+
+static const SaveLoad _company_livery_desc[] = {
+ SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION),
+ SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
+ SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
+ SLE_END()
+};
+
+static void SaveLoad_PLYR(Company *c)
+{
+ int i;
+
+ SlObject(c, _company_desc);
+
+ /* Write AI? */
+ if (!IsHumanCompany(c->index)) {
+ extern void SaveLoad_AI(CompanyID company);
+ SaveLoad_AI(c->index);
+ }
+
+ /* Write economy */
+ SlObject(&c->cur_economy, _company_economy_desc);
+
+ /* Write old economy entries. */
+ for (i = 0; i < c->num_valid_stat_ent; i++) {
+ SlObject(&c->old_economy[i], _company_economy_desc);
+ }
+
+ /* Write each livery entry. */
+ int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END);
+ for (i = 0; i < num_liveries; i++) {
+ SlObject(&c->livery[i], _company_livery_desc);
+ }
+
+ if (num_liveries < LS_END) {
+ /* We want to insert some liveries somewhere in between. This means some have to be moved. */
+ memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
+ c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
+ c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
+ }
+
+ if (num_liveries == LS_END - 4) {
+ /* Copy bus/truck liveries over to trams */
+ c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
+ c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
+ }
+}
+
+static void Save_PLYR()
+{
+ Company *c;
+ FOR_ALL_COMPANIES(c) {
+ SlSetArrayIndex(c->index);
+ SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
+ }
+}
+
+static void Load_PLYR()
+{
+ int index;
+ while ((index = SlIterateArray()) != -1) {
+ Company *c = new (index) Company();
+ SaveLoad_PLYR(c);
+ _company_colours[index] = c->colour;
+
+ /* This is needed so an AI is attached to a loaded AI */
+ if (c->is_ai && (!_networking || _network_server) && _ai.enabled) {
+ /* Clear the memory of the new AI, otherwise we might be doing wrong things. */
+ memset(&_companies_ainew[index], 0, sizeof(CompanyAiNew));
+ AI_StartNewAI(c->index);
+ }
+ }
+}
+
+extern const ChunkHandler _company_chunk_handlers[] = {
+ { 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
+};