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path: root/src/saveload/ai_sl.cpp
AgeCommit message (Expand)Author
2021-07-06Codechange: Use ChunkHandlers sub-classesglx22
2021-07-06Codechange: Use static array of references to ChunkHandlerglx22
2021-07-02Add: store headers for most savegame chunksPatric Stout
2021-07-02Feature: framework to make savegames self-descriptivePatric Stout
2021-06-17Cleanup: use true/false instead of 1/0 where applicableRubidium
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-06-06Codechange: Remove FOR_ALL_CHUNK_HANDLERSglx22
2021-05-31Codechange: C++-ify lists for SaveLoad (#9323)Patric Stout
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-13Codechange: move script settings to std::stringrubidium42
2021-05-08Change: Use gender-neutral pronouns in console command messages (and comments...William Davis
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-02-02Codechange: Convert saveload numbers to enum values.Peter Nelson
2014-04-24(svn r26493) -Codechange: use strecat to concatenate script settings instead ...rubidium
2014-04-23(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy an...frosch
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2012-03-17(svn r24033) -Fix: reset "is random" status of temporary variable during save...rubidium
2011-12-01(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')truebrain
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ...truebrain
2011-11-29(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfigtruebrain
2011-08-25(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config ...planetmaker
2010-09-16(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames...rubidium
2010-06-13(svn r19973) -Codechange: Add another procedure to chunk handlers for checkin...frosch
2010-03-15(svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg...yexo
2010-02-10(svn r19081) -Codechange: make it possible to disable compilation of the AI+S...rubidium
2010-01-29(svn r18944) -Change [FS#3232]: use the highest version of an AI that can loa...yexo
2010-01-09(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug ...rubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-24(svn r16651) -Fix: When there is no AI version that can load data from the sa...yexo
2009-06-10(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsVal...smatz
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsVal...smatz
2009-02-20(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non...rubidium
2009-02-20(svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ).yexo
2009-02-19(svn r15525) -Fix: Don't try to find the AIs the server runs when joining a m...yexo
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-23(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in t...Yexo
2009-01-13(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ...truebrain
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ...truebrain
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz