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author | rubidium42 <rubidium@openttd.org> | 2021-06-12 09:10:17 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-06-13 12:45:45 +0200 |
commit | 55a11710a6c0f7942f3947711f2050c34782c39d (patch) | |
tree | 491b3009324e623236977614e91371a0ea4abac7 /src/saveload/ai_sl.cpp | |
parent | a99ac62c1ab816ee48cac85fdf834f9fdc599cb1 (diff) | |
download | openttd-55a11710a6c0f7942f3947711f2050c34782c39d.tar.xz |
Codechange: convert printf DEBUG statements to fmt Debug statements
Diffstat (limited to 'src/saveload/ai_sl.cpp')
-rw-r--r-- | src/saveload/ai_sl.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 7eb2a5ce1..c821dfe59 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -86,15 +86,15 @@ static void Load_AIPL() config->Change(_ai_saveload_name.c_str(), -1, false, _ai_saveload_is_random); if (!config->HasScript()) { if (_ai_saveload_name.compare("%_dummy") != 0) { - DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version); - DEBUG(script, 0, "A random other AI will be loaded in its place."); + Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version); + Debug(script, 0, "A random other AI will be loaded in its place."); } else { - DEBUG(script, 0, "The savegame had no AIs available at the time of saving."); - DEBUG(script, 0, "A random available AI will be loaded now."); + Debug(script, 0, "The savegame had no AIs available at the time of saving."); + Debug(script, 0, "A random available AI will be loaded now."); } } else { - DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version); - DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); + Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version); + Debug(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the AI doesn't get the saveload data, as it was not the * writer of the saveload data in the first place */ |