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2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-31(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the ↵alberth
function and two company globals.
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-07-19(svn r20194) -Fix: compilation with network disabled failedrubidium
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file ↵rubidium
variables and move them to a more logical location
2010-07-19(svn r20185) -Codechange: reduce the scope of _palette_animation_counterrubidium
2010-07-19(svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use ↵rubidium
VARDEF and put them in a more logical location
2010-07-13(svn r20136) -Codechange: check more of the vehicle caches (when desync ↵rubidium
debug is turned on)
2010-07-03(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfgyexo
2010-06-30(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading ↵rubidium
a savegame fails on the dedicated server, generate a new game. Generating a new game is the least bad solution: * loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client; * creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns; * loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop; * stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server; * generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
2010-06-30(svn r20038) -Change: move SafeSaveOrLoad a bitrubidium
2010-06-05(svn r19937) -Codechange: Move some fios related prototypes to fios.hfrosch
2010-06-05(svn r19936) -Codechange: If there is an enum, also use it.frosch
2010-06-05(svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game ↵frosch
before CleanupGeneration() to avoid conflicts with concurrent GUI code.
2010-06-05(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in ↵frosch
sync during GUI operation.
2010-06-05(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into ↵frosch
DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-05-31(svn r19914) -Codechange: Wrap a helper class around temporary assignments ↵frosch
of _current_company to ensure proper restoration.
2010-05-18(svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.hsmatz
2010-04-21(svn r19688) -Codechange: run CheckCaches after the debug desync save, so we ↵rubidium
don't store just reset values in the savegame but the data from the previous tick
2010-04-17(svn r19664) -Fix [FS#3749]: Crash of a dedicated server if the null blitter ↵rubidium
is overridden and (after a while) there is no company 0 on new year anymore
2010-04-09(svn r19592) -Fix: don't do the desync debug savegames mid-StateGameLoop; ↵rubidium
they're increadibly useless (or hard to load correctly) in that case
2010-04-08(svn r19589) -Change: add some more useful information to the desync log and ↵rubidium
unify the formatting
2010-04-08(svn r19587) -Fix: false positive in cache validity checking when a train ↵rubidium
crashes; the max curve speed depends on the 'angle' between wagons and with wagons spinning around randomly without updating the max curve speed cache that leads to "seeing" a difference. As the caches aren't useful for crashed vehicles anymore, just ignore those vehicles
2010-04-08(svn r19586) -Fix: some false positives in cache validity checks because ↵rubidium
cache = v->cache doesn't necessarily write all sizeof(Cache) bytes
2010-03-18(svn r19457) -Codechange: introduce AirportOverrideManager to keep track of ↵yexo
airports if a newgrf can't be found
2010-03-13(svn r19403) -Fix (r19398): Test inverted.frosch
2010-03-13(svn r19398) -Codechange: move the desync cache checking code to its own ↵rubidium
function. Also make the drive through and cargo list checks only run when 'desync' debugging is enabled.
2010-03-06(svn r19353) -Codechange: use static objects for the airport statemachines ↵yexo
instead of new/delete at the start/end of the game -Codechange: store the fta in AirportSpec
2010-03-06(svn r19331) -Fix: when deleting an airport the size from the AirportSpec ↵yexo
was used instead of the stored airport size -Fix (r19319): detecting if a plane was landed at an airport failed -Fix: reset the airporttile mapping when restarting a game
2010-02-24(svn r19233) -Fix: the -M command line option did not workrubidium
2010-02-24(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bitsmatz
2010-02-22(svn r19213) -Change: warn if a fallback sound set is loaded and tell the ↵yexo
user where to download a proper sound setd
2010-02-10(svn r19081) -Codechange: make it possible to disable compilation of the ↵rubidium
AI+Squirrel
2010-02-10(svn r19075) -Codechange: unhackify NetworkChangeCompanyPassword()smatz
2010-02-09(svn r19073) -Fix (r15027): -a is not a command line parameterrubidium
2010-01-17(svn r18853) -Codechange: apply coding style to GenWorld's enums, structs ↵smatz
and typedefs
2010-01-15(svn r18812) -Codechange: make some functions in train.h functions of Train.rubidium
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-15(svn r18808) -Cleanup: deplicate by using an existing functionyexo
2009-12-22(svn r18608) -Change: add the concept of music setsrubidium
2009-12-22(svn r18598) -Fix [FS#3402]: also cancel the save-pause when loading a ↵rubidium
savegame as scenario
2009-12-19(svn r18546) -Codechange: make making the screenshot not asynchronious; just ↵rubidium
do it at the moment it's requested.
2009-12-16(svn r18520) -Fix [FS#3272]: allegro doesn't like to work with extmidi; it ↵rubidium
causes 'random' (looks like a racing condition in allegro) crashes when songs are stopped.
2009-12-13(svn r18483) -Document [FS#3367]: that OpenGFX/OpenSFX can be used and where ↵rubidium
to find them. Also refer to the readme in some error messages.
2009-12-04(svn r18404) -Codechange: link drive through stops better togetherrubidium
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-11-17(svn r18156) -Add: crash screenshot, created from blitter buffersmatz