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authorsmatz <smatz@openttd.org>2010-02-10 15:17:27 +0000
committersmatz <smatz@openttd.org>2010-02-10 15:17:27 +0000
commit73ed81b1c78232c14de861207db9b40ff2550536 (patch)
treeb426188d7abe9279c2d94cdbadf82f360bc8b55c /src/openttd.cpp
parentb91b3ac836604ad364e5d8027a30e0c9bc7b4fcc (diff)
downloadopenttd-73ed81b1c78232c14de861207db9b40ff2550536.tar.xz
(svn r19075) -Codechange: unhackify NetworkChangeCompanyPassword()
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 641557b0d..255e76767 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -816,8 +816,7 @@ static void MakeNewGameDone()
/* We are the server, we start a new company (not dedicated),
* so set the default password *if* needed. */
if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
- char *password = _settings_client.network.default_company_pass;
- NetworkChangeCompanyPassword(1, &password);
+ NetworkChangeCompanyPassword(_settings_client.network.default_company_pass);
}
#endif /* ENABLE_NETWORK */