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author | smatz <smatz@openttd.org> | 2010-02-10 15:17:27 +0000 |
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committer | smatz <smatz@openttd.org> | 2010-02-10 15:17:27 +0000 |
commit | 73ed81b1c78232c14de861207db9b40ff2550536 (patch) | |
tree | b426188d7abe9279c2d94cdbadf82f360bc8b55c /src/openttd.cpp | |
parent | b91b3ac836604ad364e5d8027a30e0c9bc7b4fcc (diff) | |
download | openttd-73ed81b1c78232c14de861207db9b40ff2550536.tar.xz |
(svn r19075) -Codechange: unhackify NetworkChangeCompanyPassword()
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 641557b0d..255e76767 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -816,8 +816,7 @@ static void MakeNewGameDone() /* We are the server, we start a new company (not dedicated), * so set the default password *if* needed. */ if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) { - char *password = _settings_client.network.default_company_pass; - NetworkChangeCompanyPassword(1, &password); + NetworkChangeCompanyPassword(_settings_client.network.default_company_pass); } #endif /* ENABLE_NETWORK */ |