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authorrubidium <rubidium@openttd.org>2010-03-13 14:58:37 +0000
committerrubidium <rubidium@openttd.org>2010-03-13 14:58:37 +0000
commit86f14f8e72dfd0e920df5989b857e459937a8d29 (patch)
tree23f7c8b6464a11f49181e1e1f2365bb0563e1bc8 /src/openttd.cpp
parentbf2c06bedb07cc4429b253365cb9d3cc9fd1ee90 (diff)
downloadopenttd-86f14f8e72dfd0e920df5989b857e459937a8d29.tar.xz
(svn r19398) -Codechange: move the desync cache checking code to its own function. Also make the drive through and cargo list checks only run when 'desync' debugging is enabled.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp176
1 files changed, 94 insertions, 82 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 1dd69b904..32af16fb1 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1082,6 +1082,99 @@ void SwitchToMode(SwitchMode new_mode)
/**
+ * Check the validity of some of the caches.
+ * Especially in the sense of desyncs between
+ * the cached value and what the value would
+ * be when calculated from the 'base' data.
+ */
+static void CheckCaches()
+{
+ /* Return here so it is easy to add checks that are run
+ * always to aid testing of caches. */
+ if (_debug_desync_level > 1) return;
+
+ /* Strict checking of the road stop cache entries */
+ const RoadStop *rs;
+ FOR_ALL_ROADSTOPS(rs) {
+ if (IsStandardRoadStopTile(rs->xy)) continue;
+
+ assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
+ rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
+ rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
+ }
+
+ Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if (v != v->First()) continue;
+
+ switch (v->type) {
+ case VEH_ROAD: {
+ RoadVehicle *rv = RoadVehicle::From(v);
+ RoadVehicleCache cache = rv->rcache;
+ RoadVehUpdateCache(rv);
+
+ if (memcmp(&cache, &rv->rcache, sizeof(RoadVehicleCache)) != 0) {
+ DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
+ }
+ } break;
+
+ case VEH_TRAIN: {
+ uint length = 0;
+ Train *t = Train::From(v);
+ for (Vehicle *u = t; u != NULL; u = u->Next()) length++;
+
+ TrainCache *wagons = MallocT<TrainCache>(length);
+ length = 0;
+ for (Train *u = t; u != NULL; u = u->Next()) wagons[length++] = u->tcache;
+
+ t->ConsistChanged(true);
+
+ length = 0;
+ for (Train *u = t; u != NULL; u = u->Next()) {
+ if (memcmp(&wagons[length], &u->tcache, sizeof(TrainCache)) != 0) {
+ DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
+ }
+ length++;
+ }
+
+ free(wagons);
+ } break;
+
+ case VEH_AIRCRAFT: {
+ Aircraft *a = Aircraft::From(v);
+ AircraftCache cache = a->acache;
+ UpdateAircraftCache(a);
+
+ if (memcmp(&cache, &a->acache, sizeof(AircraftCache)) != 0) {
+ DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
+ }
+ } break;
+
+ default:
+ break;
+ }
+ }
+
+ /* Check whether the caches are still valid */
+ FOR_ALL_VEHICLES(v) {
+ byte buff[sizeof(VehicleCargoList)];
+ memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
+ v->cargo.InvalidateCache();
+ assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
+ }
+
+ Station *st;
+ FOR_ALL_STATIONS(st) {
+ for (CargoID c = 0; c < NUM_CARGO; c++) {
+ byte buff[sizeof(StationCargoList)];
+ memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
+ st->goods[c].cargo.InvalidateCache();
+ assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
+ }
+ }
+}
+
+/**
* State controlling game loop.
* The state must not be changed from anywhere but here.
* That check is enforced in DoCommand.
@@ -1106,88 +1199,7 @@ void StateGameLoop()
CallWindowTickEvent();
NewsLoop();
} else {
- /* Temporary strict checking of the road stop cache entries */
- const RoadStop *rs;
- FOR_ALL_ROADSTOPS(rs) {
- if (IsStandardRoadStopTile(rs->xy)) continue;
-
- assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
- rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
- rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
- }
-
- if (_debug_desync_level > 1) {
- Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if (v != v->First()) continue;
-
- switch (v->type) {
- case VEH_ROAD: {
- RoadVehicle *rv = RoadVehicle::From(v);
- RoadVehicleCache cache = rv->rcache;
- RoadVehUpdateCache(rv);
-
- if (memcmp(&cache, &rv->rcache, sizeof(RoadVehicleCache)) != 0) {
- DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
- }
- } break;
-
- case VEH_TRAIN: {
- uint length = 0;
- Train *t = Train::From(v);
- for (Vehicle *u = t; u != NULL; u = u->Next()) length++;
-
- TrainCache *wagons = MallocT<TrainCache>(length);
- length = 0;
- for (Train *u = t; u != NULL; u = u->Next()) wagons[length++] = u->tcache;
-
- t->ConsistChanged(true);
-
- length = 0;
- for (Train *u = t; u != NULL; u = u->Next()) {
- if (memcmp(&wagons[length], &u->tcache, sizeof(TrainCache)) != 0) {
- DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
- }
- length++;
- }
-
- free(wagons);
- } break;
-
- case VEH_AIRCRAFT: {
- Aircraft *a = Aircraft::From(v);
- AircraftCache cache = a->acache;
- UpdateAircraftCache(a);
-
- if (memcmp(&cache, &a->acache, sizeof(AircraftCache)) != 0) {
- DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
- }
- } break;
-
- default:
- break;
- }
- }
- }
-
- /* Check whether the caches are still valid */
- Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- byte buff[sizeof(VehicleCargoList)];
- memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
- v->cargo.InvalidateCache();
- assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
- }
-
- Station *st;
- FOR_ALL_STATIONS(st) {
- for (CargoID c = 0; c < NUM_CARGO; c++) {
- byte buff[sizeof(StationCargoList)];
- memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
- st->goods[c].cargo.InvalidateCache();
- assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
- }
- }
+ CheckCaches();
/* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */