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path: root/src/industry_cmd.cpp
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2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions...rubidium
2011-10-21(svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map...frosch
2011-07-19(svn r22673) -Add #4690: Provide random bits in var 0x10 for callback 0x3B in...planetmaker
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen
2011-06-12(svn r22556) -Codechange: Remove constness from the town pointer at industries.terkhen
2011-06-09(svn r22548) -Codechange: Name also the magic number for the lumber mill's tr...planetmaker
2011-05-28(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke ...frosch
2011-05-21(svn r22482) -Codechange: Add some contants for the number of ticks between c...frosch
2011-02-19(svn r22116) -Codechange: use PoolBase::Clean() at more placessmatz
2011-02-07(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.hrubidium
2011-02-07(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospectingplanetmaker
2011-02-07(svn r22011) -Codechange: Rename a few variables and enhance code clearityplanetmaker
2011-02-07(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry lay...planetmaker
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.i...alberth
2011-02-06(svn r22000) -Codechange: Introduce an enum for the industry density setting.alberth
2011-02-06(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for gen...alberth
2011-02-06(svn r21998) -Fix (r21969): Number of industries difficulty setting should no...alberth
2011-02-05(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacme...alberth
2011-01-29(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.terkhen
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-18(svn r21845) -Codechange: move documentation towards the code to make it more...rubidium
2010-12-12(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bitrubidium
2010-12-12(svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_A...rubidium
2010-11-20(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.alberth
2010-11-20(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there...alberth
2010-11-13(svn r21175) -Add: Forced construction of missing industries.alberth
2010-11-13(svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting bui...alberth
2010-11-13(svn r21173) -Codechange: Don't recompute target industry counts each time.alberth
2010-11-13(svn r21172) -Feature: Better control over how many new industries are create...alberth
2010-11-13(svn r21171) -Change: Reset industry build data at game start or load.alberth
2010-11-13(svn r21169) -Feature: Do not build industries during economic recession.alberth
2010-11-13(svn r21168) -Feature: Use desired industry counts rather than relative proba...alberth
2010-11-13(svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local...alberth
2010-11-13(svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBu...alberth
2010-11-13(svn r21159) -Codechange: AdvertiseIndustryOpening() also works with a const ...alberth
2010-11-13(svn r21158) -Codechange: Assert boundary inside the loop rather than afterwa...alberth
2010-11-13(svn r21156) -Codechange: Introduce EconomyIsInRecession().alberth
2010-10-28(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defin...yexo
2010-10-16(svn r20942) -Feature [NewGRF]: make it possible to distinguish player built/...rubidium
2010-10-04(svn r20900) -Codechange: Move ProductionLevels enum to industry.hfrosch
2010-10-04(svn r20896) -Codechange: Split recompution of productionrates for non-smooth...frosch
2010-09-26(svn r20850) -Codechange: Add IndustrySpec::UsesSmoothEconomy() to deduplicat...frosch
2010-09-07(svn r20764) -Codechange: minor coding style fixsmatz
2010-09-06(svn r20754) -Fix [FS#4112]: assert when an industry previously build on wate...yexo
2010-09-05(svn r20747) -Fix: overbuilding an object with water under it succeeded even ...yexo
2010-09-05(svn r20743) -Fix: Make testruns of clearing an object tile not influence rep...frosch
2010-09-04(svn r20738) -Codechange: Introduce a function for getting the number of indu...alberth
2010-09-04(svn r20737) -Codechange: Introduce a function for advertising opening of a n...alberth
2010-09-04(svn r20736) -Codechange: Introduce a new function for trying to create a new...alberth
2010-09-04(svn r20735) -Codechange: Introduce GetIndustryGamePlayProbability().alberth