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authoralberth <alberth@openttd.org>2011-02-06 18:11:39 +0000
committeralberth <alberth@openttd.org>2011-02-06 18:11:39 +0000
commitd84502c4327343ce2f25bca77febd5eca68cdf6c (patch)
tree899da5ef5449308db969074dacf155e630fd7db8 /src/industry_cmd.cpp
parenta5921c0514bbed9152a1656af33235920d26c54e (diff)
downloadopenttd-d84502c4327343ce2f25bca77febd5eca68cdf6c.tar.xz
(svn r22000) -Codechange: Introduce an enum for the industry density setting.
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r--src/industry_cmd.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 30aee8909..6ef93e91b 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1847,7 +1847,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16; // * 16 to increase precision
if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION) ||
- (_game_mode != GM_EDITOR && _settings_game.difficulty.number_industries == 0)) {
+ (_game_mode != GM_EDITOR && _settings_game.difficulty.number_industries == ID_FUND_ONLY)) {
*force_at_least_one = false;
return 0;
} else {
@@ -1868,7 +1868,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
*/
static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
{
- if (_settings_game.difficulty.number_industries == 0) {
+ if (_settings_game.difficulty.number_industries == ID_FUND_ONLY) {
*min_number = 0;
return 0;
}
@@ -1902,8 +1902,8 @@ static uint GetNumberOfIndustries()
80, // high
};
- assert(_settings_game.difficulty.number_industries < lengthof(numof_industry_table));
- uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : 2;
+ assert(lengthof(numof_industry_table) == ID_END);
+ uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : (uint)ID_VERY_LOW;
return ScaleByMapSize(numof_industry_table[difficulty]);
}
@@ -1994,7 +1994,7 @@ void IndustryBuildData::Reset()
void IndustryBuildData::MonthlyLoop()
{
static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12); // lower 16 bits is a float fraction, 3.5 industries per decade, divided by 10 * 12 months.
- if (_settings_game.difficulty.number_industries == 0) return; // 'no industries' setting,
+ if (_settings_game.difficulty.number_industries == ID_FUND_ONLY) return; // 'no industries' setting,
/* To prevent running out of unused industries for the player to connect,
* add a fraction of new industries each month, but only if the manager can keep up. */
@@ -2010,7 +2010,7 @@ void IndustryBuildData::MonthlyLoop()
*/
void GenerateIndustries()
{
- if (_game_mode != GM_EDITOR && _settings_game.difficulty.number_industries == 0) return; // No industries in the game.
+ if (_game_mode != GM_EDITOR && _settings_game.difficulty.number_industries == ID_FUND_ONLY) return; // No industries in the game.
uint32 industry_probs[NUM_INDUSTRYTYPES];
bool force_at_least_one[NUM_INDUSTRYTYPES];