Age | Commit message (Collapse) | Author |
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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sprites: fonts, recolour, mapgen and normal sprites.
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when a depot window was opened
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CMD_START_STOP_VEHICLE.
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warning
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[ctrl-]right-clicking on vehicle.
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build_vehicle, cheat, depot and dock guis.
The fact that it goes alphabetically is pure coincidence.
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gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
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the 3 users include it, reducing dependencies on misc/smallvec.h
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variable
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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window_gui.h only needs to be included in *_gui.cpp.
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the Window class and remove Window from their naming.
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depot.
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variable
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variable
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pointer with the WE_CREATE message because nothing uses it anymore.
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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FOR_ALL_ENGINEIDS_OF_TYPE
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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in the group and depot GUI if appropriate
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input, depot/group window wasn't updated (original patch by GrimRC)
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unneeded include from openttd.h.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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its now useless counterpart function
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